// // Copyright (c) 2019-2021 Ryujinx // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see . // using System.Runtime.CompilerServices; namespace Ryujinx.Audio.Renderer.Dsp { public static class FixedPointHelper { [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int ToInt(long value, int qBits) { return (int)(value >> qBits); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float ToFloat(long value, int qBits) { return (float)value / (1 << qBits); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int ToFixed(float value, int qBits) { return (int)(value * (1 << qBits)); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int RoundUpAndToInt(long value, int qBits) { int half = 1 << (qBits - 1); return ToInt(value + half, qBits); } } }