using Ryujinx.Cpu.Tracking; using Ryujinx.Graphics.GAL; using Ryujinx.Memory.Range; using Ryujinx.Memory.Tracking; using System; namespace Ryujinx.Graphics.Gpu.Memory { /// /// Buffer, used to store vertex and index data, uniform and storage buffers, and others. /// class Buffer : IRange, IDisposable { private static ulong GranularBufferThreshold = 4096; private readonly GpuContext _context; /// /// Host buffer handle. /// public BufferHandle Handle { get; } /// /// Start address of the buffer in guest memory. /// public ulong Address { get; } /// /// Size of the buffer in bytes. /// public ulong Size { get; } /// /// End address of the buffer in guest memory. /// public ulong EndAddress => Address + Size; /// /// Increments when the buffer is (partially) unmapped or disposed. /// public int UnmappedSequence { get; private set; } /// /// Ranges of the buffer that have been modified on the GPU. /// Ranges defined here cannot be updated from CPU until a CPU waiting sync point is reached. /// Then, write tracking will signal, wait for GPU sync (generated at the syncpoint) and flush these regions. /// /// /// This is null until at least one modification occurs. /// private BufferModifiedRangeList _modifiedRanges = null; private readonly CpuMultiRegionHandle _memoryTrackingGranular; private readonly CpuRegionHandle _memoryTracking; private readonly RegionSignal _externalFlushDelegate; private readonly Action _loadDelegate; private readonly Action _modifiedDelegate; private int _sequenceNumber; private bool _useGranular; private bool _syncActionRegistered; /// /// Creates a new instance of the buffer. /// /// GPU context that the buffer belongs to /// Start address of the buffer /// Size of the buffer in bytes public Buffer(GpuContext context, ulong address, ulong size) { _context = context; Address = address; Size = size; Handle = context.Renderer.CreateBuffer((int)size); _useGranular = size > GranularBufferThreshold; if (_useGranular) { _memoryTrackingGranular = context.PhysicalMemory.BeginGranularTracking(address, size); } else { _memoryTracking = context.PhysicalMemory.BeginTracking(address, size); } _externalFlushDelegate = new RegionSignal(ExternalFlush); _loadDelegate = new Action(LoadRegion); _modifiedDelegate = new Action(RegionModified); } /// /// Gets a sub-range from the buffer, from a start address till the end of the buffer. /// /// /// This can be used to bind and use sub-ranges of the buffer on the host API. /// /// Start address of the sub-range, must be greater than or equal to the buffer address /// The buffer sub-range public BufferRange GetRange(ulong address) { ulong offset = address - Address; return new BufferRange(Handle, (int)offset, (int)(Size - offset)); } /// /// Gets a sub-range from the buffer. /// /// /// This can be used to bind and use sub-ranges of the buffer on the host API. /// /// Start address of the sub-range, must be greater than or equal to the buffer address /// Size in bytes of the sub-range, must be less than or equal to the buffer size /// The buffer sub-range public BufferRange GetRange(ulong address, ulong size) { int offset = (int)(address - Address); return new BufferRange(Handle, offset, (int)size); } /// /// Checks if a given range overlaps with the buffer. /// /// Start address of the range /// Size in bytes of the range /// True if the range overlaps, false otherwise public bool OverlapsWith(ulong address, ulong size) { return Address < address + size && address < EndAddress; } /// /// Checks if a given range is fully contained in the buffer. /// /// Start address of the range /// Size in bytes of the range /// True if the range is contained, false otherwise public bool FullyContains(ulong address, ulong size) { return address >= Address && address + size <= EndAddress; } /// /// Performs guest to host memory synchronization of the buffer data. /// /// /// This causes the buffer data to be overwritten if a write was detected from the CPU, /// since the last call to this method. /// /// Start address of the range to synchronize /// Size in bytes of the range to synchronize public void SynchronizeMemory(ulong address, ulong size) { if (_useGranular) { _memoryTrackingGranular.QueryModified(address, size, _modifiedDelegate, _context.SequenceNumber); } else { if (_context.SequenceNumber != _sequenceNumber && _memoryTracking.DirtyOrVolatile()) { _memoryTracking.Reprotect(); if (_modifiedRanges != null) { _modifiedRanges.ExcludeModifiedRegions(Address, Size, _loadDelegate); } else { _context.Renderer.SetBufferData(Handle, 0, _context.PhysicalMemory.GetSpan(Address, (int)Size)); } _sequenceNumber = _context.SequenceNumber; } } } /// /// Performs guest to host memory synchronization of the buffer data, regardless of sequence number. /// /// /// This causes the buffer data to be overwritten if a write was detected from the CPU, /// since the last call to this method. /// /// Start address of the range to synchronize /// Size in bytes of the range to synchronize public void ForceSynchronizeMemory(ulong address, ulong size) { if (_useGranular) { _memoryTrackingGranular.QueryModified(address, size, _modifiedDelegate); } else { if (_memoryTracking.DirtyOrVolatile()) { _memoryTracking.Reprotect(); if (_modifiedRanges != null) { _modifiedRanges.ExcludeModifiedRegions(Address, Size, _loadDelegate); } else { _context.Renderer.SetBufferData(Handle, 0, _context.PhysicalMemory.GetSpan(Address, (int)Size)); } } } } /// /// Ensure that the modified range list exists. /// private void EnsureRangeList() { if (_modifiedRanges == null) { _modifiedRanges = new BufferModifiedRangeList(_context); } } /// /// Signal that the given region of the buffer has been modified. /// /// The start address of the modified region /// The size of the modified region public void SignalModified(ulong address, ulong size) { EnsureRangeList(); _modifiedRanges.SignalModified(address, size); if (!_syncActionRegistered) { _context.RegisterSyncAction(SyncAction); _syncActionRegistered = true; } } /// /// Indicate that mofifications in a given region of this buffer have been overwritten. /// /// The start address of the region /// The size of the region public void ClearModified(ulong address, ulong size) { if (_modifiedRanges != null) { _modifiedRanges.Clear(address, size); } } /// /// Action to be performed when a syncpoint is reached after modification. /// This will register read/write tracking to flush the buffer from GPU when its memory is used. /// private void SyncAction() { _syncActionRegistered = false; if (_useGranular) { _modifiedRanges.GetRanges(Address, Size, (address, size) => { _memoryTrackingGranular.RegisterAction(address, size, _externalFlushDelegate); SynchronizeMemory(address, size); }); } else { _memoryTracking.RegisterAction(_externalFlushDelegate); SynchronizeMemory(Address, Size); } } /// /// Inherit modified ranges from another buffer. /// /// The buffer to inherit from public void InheritModifiedRanges(Buffer from) { if (from._modifiedRanges != null) { if (from._syncActionRegistered && !_syncActionRegistered) { _context.RegisterSyncAction(SyncAction); _syncActionRegistered = true; } EnsureRangeList(); _modifiedRanges.InheritRanges(from._modifiedRanges, (ulong address, ulong size) => { if (_useGranular) { _memoryTrackingGranular.RegisterAction(address, size, _externalFlushDelegate); } else { _memoryTracking.RegisterAction(_externalFlushDelegate); } }); } } /// /// Determine if a given region of the buffer has been modified, and must be flushed. /// /// The start address of the region /// The size of the region /// public bool IsModified(ulong address, ulong size) { if (_modifiedRanges != null) { return _modifiedRanges.HasRange(address, size); } return false; } /// /// Indicate that a region of the buffer was modified, and must be loaded from memory. /// /// Start address of the modified region /// Size of the modified region private void RegionModified(ulong mAddress, ulong mSize) { if (mAddress < Address) { mAddress = Address; } ulong maxSize = Address + Size - mAddress; if (mSize > maxSize) { mSize = maxSize; } if (_modifiedRanges != null) { _modifiedRanges.ExcludeModifiedRegions(mAddress, mSize, _loadDelegate); } else { LoadRegion(mAddress, mSize); } } /// /// Load a region of the buffer from memory. /// /// Start address of the modified region /// Size of the modified region private void LoadRegion(ulong mAddress, ulong mSize) { int offset = (int)(mAddress - Address); _context.Renderer.SetBufferData(Handle, offset, _context.PhysicalMemory.GetSpan(mAddress, (int)mSize)); } /// /// Force a region of the buffer to be dirty. Avoids reprotection and nullifies sequence number check. /// /// Start address of the modified region /// Size of the region to force dirty public void ForceDirty(ulong mAddress, ulong mSize) { if (_modifiedRanges != null) { _modifiedRanges.Clear(mAddress, mSize); } if (_useGranular) { _memoryTrackingGranular.ForceDirty(mAddress, mSize); } else { _memoryTracking.ForceDirty(); _sequenceNumber--; } } /// /// Performs copy of all the buffer data from one buffer to another. /// /// The destination buffer to copy the data into /// The offset of the destination buffer to copy into public void CopyTo(Buffer destination, int dstOffset) { _context.Renderer.Pipeline.CopyBuffer(Handle, destination.Handle, 0, dstOffset, (int)Size); } /// /// Flushes a range of the buffer. /// This writes the range data back into guest memory. /// /// Start address of the range /// Size in bytes of the range public void Flush(ulong address, ulong size) { int offset = (int)(address - Address); byte[] data = _context.Renderer.GetBufferData(Handle, offset, (int)size); // TODO: When write tracking shaders, they will need to be aware of changes in overlapping buffers. _context.PhysicalMemory.WriteUntracked(address, data); } /// /// Align a given address and size region to page boundaries. /// /// The start address of the region /// The size of the region /// The page aligned address and size private static (ulong address, ulong size) PageAlign(ulong address, ulong size) { ulong pageMask = MemoryManager.PageMask; ulong rA = address & ~pageMask; ulong rS = ((address + size + pageMask) & ~pageMask) - rA; return (rA, rS); } /// /// Flush modified ranges of the buffer from another thread. /// This will flush all modifications made before the active SyncNumber was set, and may block to wait for GPU sync. /// /// Address of the memory action /// Size in bytes public void ExternalFlush(ulong address, ulong size) { _context.Renderer.BackgroundContextAction(() => { var ranges = _modifiedRanges; if (ranges != null) { (address, size) = PageAlign(address, size); ranges.WaitForAndGetRanges(address, size, Flush); } }); } /// /// Called when part of the memory for this buffer has been unmapped. /// Calls are from non-GPU threads. /// /// Start address of the unmapped region /// Size of the unmapped region public void Unmapped(ulong address, ulong size) { _modifiedRanges?.Clear(address, size); UnmappedSequence++; } /// /// Disposes the host buffer. /// public void Dispose() { _modifiedRanges?.Clear(); _memoryTrackingGranular?.Dispose(); _memoryTracking?.Dispose(); _context.Renderer.DeleteBuffer(Handle); UnmappedSequence++; } } }