using Ryujinx.Graphics.GAL; namespace Ryujinx.Graphics.Gpu.State { /// /// Color buffer blending parameters. /// struct BlendState { #pragma warning disable CS0649 public Boolean32 SeparateAlpha; public BlendOp ColorOp; public BlendFactor ColorSrcFactor; public BlendFactor ColorDstFactor; public BlendOp AlphaOp; public BlendFactor AlphaSrcFactor; public BlendFactor AlphaDstFactor; public uint Padding; #pragma warning restore CS0649 public static BlendState Default = new BlendState { ColorOp = BlendOp.Add, ColorSrcFactor = BlendFactor.One, ColorDstFactor = BlendFactor.Zero, AlphaOp = BlendOp.Add, AlphaSrcFactor = BlendFactor.One, AlphaDstFactor = BlendFactor.Zero }; } }