namespace Ryujinx.Graphics.Gpu.State { /// /// Render target color buffer state. /// struct RtColorState { #pragma warning disable CS0649 public GpuVa Address; public int WidthOrStride; public int Height; public ColorFormat Format; public MemoryLayout MemoryLayout; public int Depth; public int LayerSize; public int BaseLayer; public int Unknown0x24; public int Padding0; public int Padding1; public int Padding2; public int Padding3; public int Padding4; public int Padding5; #pragma warning restore CS0649 } }