namespace Ryujinx.Graphics.Gpu.State { /// /// Vertex buffer state. /// struct VertexBufferState { #pragma warning disable CS0649 public uint Control; public GpuVa Address; public int Divisor; #pragma warning restore CS0649 /// /// Vertex buffer stride, defined as the number of bytes occupied by each vertex in memory. /// /// Vertex buffer stride public int UnpackStride() { return (int)(Control & 0xfff); } /// /// Vertex buffer enable. /// /// True if the vertex buffer is enabled, false otherwise public bool UnpackEnable() { return (Control & (1 << 12)) != 0; } } }