namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp { internal static class TxfmCommon { // Constants used by all idct/dct functions public const int DctConstBits = 14; public const int DctConstRounding = 1 << (DctConstBits - 1); public const int UnitQuantShift = 2; public const int UnitQuantFactor = 1 << UnitQuantShift; // Constants: // for (int i = 1; i < 32; ++i) // Console.WriteLine("public const short CosPi{0}_64 = {1};", i, MathF.Round(16384 * MathF.Cos(i * MathF.PI / 64))); // Note: sin(k * Pi / 64) = cos((32 - k) * Pi / 64) public const short CosPi1_64 = 16364; public const short CosPi2_64 = 16305; public const short CosPi3_64 = 16207; public const short CosPi4_64 = 16069; public const short CosPi5_64 = 15893; public const short CosPi6_64 = 15679; public const short CosPi7_64 = 15426; public const short CosPi8_64 = 15137; public const short CosPi9_64 = 14811; public const short CosPi10_64 = 14449; public const short CosPi11_64 = 14053; public const short CosPi12_64 = 13623; public const short CosPi13_64 = 13160; public const short CosPi14_64 = 12665; public const short CosPi15_64 = 12140; public const short CosPi16_64 = 11585; public const short CosPi17_64 = 11003; public const short CosPi18_64 = 10394; public const short CosPi19_64 = 9760; public const short CosPi20_64 = 9102; public const short CosPi21_64 = 8423; public const short CosPi22_64 = 7723; public const short CosPi23_64 = 7005; public const short CosPi24_64 = 6270; public const short CosPi25_64 = 5520; public const short CosPi26_64 = 4756; public const short CosPi27_64 = 3981; public const short CosPi28_64 = 3196; public const short CosPi29_64 = 2404; public const short CosPi30_64 = 1606; public const short CosPi31_64 = 804; // 16384 * sqrt(2) * sin(kPi / 9) * 2 / 3 public const short SinPi1_9 = 5283; public const short SinPi2_9 = 9929; public const short SinPi3_9 = 13377; public const short SinPi4_9 = 15212; } }