using System; namespace Ryujinx.HLE.HOS.Kernel.Memory { [Flags] enum MemoryState : uint { Unmapped = 0x00000000, Io = 0x00002001, Normal = 0x00042002, CodeStatic = 0x00DC7E03, CodeMutable = 0x03FEBD04, Heap = 0x037EBD05, SharedMemory = 0x00402006, ModCodeStatic = 0x00DD7E08, ModCodeMutable = 0x03FFBD09, IpcBuffer0 = 0x005C3C0A, Stack = 0x005C3C0B, ThreadLocal = 0x0040200C, TransferMemoryIsolated = 0x015C3C0D, TransferMemory = 0x005C380E, ProcessMemory = 0x0040380F, Reserved = 0x00000010, IpcBuffer1 = 0x005C3811, IpcBuffer3 = 0x004C2812, KernelStack = 0x00002013, CodeReadOnly = 0x00402214, CodeWritable = 0x00402015, Mask = 0xffffffff, PermissionChangeAllowed = 1 << 8, ForceReadWritableByDebugSyscalls = 1 << 9, IpcSendAllowedType0 = 1 << 10, IpcSendAllowedType3 = 1 << 11, IpcSendAllowedType1 = 1 << 12, ProcessPermissionChangeAllowed = 1 << 14, MapAllowed = 1 << 15, UnmapProcessCodeMemoryAllowed = 1 << 16, TransferMemoryAllowed = 1 << 17, QueryPhysicalAddressAllowed = 1 << 18, MapDeviceAllowed = 1 << 19, MapDeviceAlignedAllowed = 1 << 20, IpcBufferAllowed = 1 << 21, IsPoolAllocated = 1 << 22, MapProcessAllowed = 1 << 23, AttributeChangeAllowed = 1 << 24, CodeMemoryAllowed = 1 << 25 } }