using System; namespace Ryujinx.Memory.Range { /// /// Range of memory composed of an address and size. /// public struct MemoryRange : IEquatable { /// /// An empty memory range, with a null address and zero size. /// public static MemoryRange Empty => new MemoryRange(0UL, 0); /// /// Start address of the range. /// public ulong Address { get; } /// /// Size of the range in bytes. /// public ulong Size { get; } /// /// Address where the range ends (exclusive). /// public ulong EndAddress => Address + Size; /// /// Creates a new memory range with the specified address and size. /// /// Start address /// Size in bytes public MemoryRange(ulong address, ulong size) { Address = address; Size = size; } /// /// Checks if the range overlaps with another. /// /// The other range to check for overlap /// True if the ranges overlap, false otherwise public bool OverlapsWith(MemoryRange other) { ulong thisAddress = Address; ulong thisEndAddress = EndAddress; ulong otherAddress = other.Address; ulong otherEndAddress = other.EndAddress; return thisAddress < otherEndAddress && otherAddress < thisEndAddress; } public override bool Equals(object obj) { return obj is MemoryRange other && Equals(other); } public bool Equals(MemoryRange other) { return Address == other.Address && Size == other.Size; } public override int GetHashCode() { return HashCode.Combine(Address, Size); } } }