using Ryujinx.Common.Memory; using System.Runtime.InteropServices; namespace Ryujinx.Audio.Common { /// /// Audio system output configuration. /// [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct AudioOutputConfiguration { /// /// The target sample rate of the system. /// public uint SampleRate; /// /// The target channel count of the system. /// public uint ChannelCount; /// /// Reserved/unused /// public SampleFormat SampleFormat; /// /// Reserved/unused. /// private Array3 _padding; /// /// The initial audio system state. /// public AudioDeviceState AudioOutState; } }