using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types; using Ryujinx.HLE.HOS.Services.Time.Clock; namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger { class BufferSlot { public AndroidStrongPointer GraphicBuffer; public BufferState BufferState; public bool RequestBufferCalled; public ulong FrameNumber; public AndroidFence Fence; public bool AcquireCalled; public bool NeedsCleanupOnRelease; public bool AttachedByConsumer; public TimeSpanType QueueTime; public TimeSpanType PresentationTime; public bool IsPreallocated; public BufferSlot() { GraphicBuffer = new AndroidStrongPointer(); BufferState = BufferState.Free; QueueTime = TimeSpanType.Zero; PresentationTime = TimeSpanType.Zero; IsPreallocated = false; } } }