using Ryujinx.Graphics.Shader.IntermediateRepresentation; using System.Collections.Generic; namespace Ryujinx.Graphics.Shader.StructuredIr { static class PhiFunctions { public static void Remove(BasicBlock[] blocks) { for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++) { BasicBlock block = blocks[blkIndex]; LinkedListNode node = block.Operations.First; while (node != null) { LinkedListNode nextNode = node.Next; if (!(node.Value is PhiNode phi)) { node = nextNode; continue; } for (int index = 0; index < phi.SourcesCount; index++) { Operand src = phi.GetSource(index); BasicBlock srcBlock = phi.GetBlock(index); Operation copyOp = new Operation(Instruction.Copy, phi.Dest, src); AddBeforeBranch(srcBlock, copyOp); } block.Operations.Remove(node); node = nextNode; } } } private static void AddBeforeBranch(BasicBlock block, INode node) { INode lastOp = block.GetLastOp(); if (lastOp is Operation operation && IsControlFlowInst(operation.Inst)) { block.Operations.AddBefore(block.Operations.Last, node); } else { block.Operations.AddLast(node); } } private static bool IsControlFlowInst(Instruction inst) { switch (inst) { case Instruction.Branch: case Instruction.BranchIfFalse: case Instruction.BranchIfTrue: case Instruction.Discard: case Instruction.Return: return true; } return false; } } }