using Ryujinx.Graphics.GAL; namespace Ryujinx.Graphics.Gpu.State { /// /// Color buffer blending parameters. /// struct BlendState { public Boolean32 SeparateAlpha; public BlendOp ColorOp; public BlendFactor ColorSrcFactor; public BlendFactor ColorDstFactor; public BlendOp AlphaOp; public BlendFactor AlphaSrcFactor; public BlendFactor AlphaDstFactor; public uint Padding; } }