namespace Ryujinx.Graphics.Gpu.State
{
///
/// Graphics shader stage state.
///
struct ShaderState
{
public uint Control;
public uint Offset;
public uint Unknown0x8;
public int MaxRegisters;
public ShaderType Type;
public uint Unknown0x14;
public uint Unknown0x18;
public uint Unknown0x1c;
public uint Unknown0x20;
public uint Unknown0x24;
public uint Unknown0x28;
public uint Unknown0x2c;
public uint Unknown0x30;
public uint Unknown0x34;
public uint Unknown0x38;
public uint Unknown0x3c;
///
/// Unpacks shader enable information.
/// Must be ignored for vertex shaders, those are always enabled.
///
/// True if the stage is enabled, false otherwise
public bool UnpackEnable()
{
return (Control & 1) != 0;
}
}
}