namespace Ryujinx.Graphics.Gpu.State { enum MethodOffset { I2mParams = 0x60, LaunchDma = 0x6c, LoadInlineData = 0x6d, CopyDstTexture = 0x80, CopySrcTexture = 0x8c, DispatchParamsAddress = 0xad, Dispatch = 0xaf, CopyBuffer = 0xc0, CopyBufferParams = 0x100, CopyBufferSwizzle = 0x1c2, CopyBufferDstTexture = 0x1c3, CopyBufferSrcTexture = 0x1ca, RtColorState = 0x200, CopyTextureControl = 0x223, CopyRegion = 0x22c, CopyTexture = 0x237, ViewportTransform = 0x280, ViewportExtents = 0x300, VertexBufferDrawState = 0x35d, ClearColors = 0x360, ClearDepthValue = 0x364, ClearStencilValue = 0x368, DepthBiasState = 0x370, TextureBarrier = 0x378, StencilBackMasks = 0x3d5, InvalidateTextures = 0x3dd, TextureBarrierTiled = 0x3df, RtDepthStencilState = 0x3f8, VertexAttribState = 0x458, RtDepthStencilSize = 0x48a, SamplerIndex = 0x48d, DepthTestEnable = 0x4b3, BlendIndependent = 0x4b9, DepthWriteEnable = 0x4ba, DepthTestFunc = 0x4c3, BlendStateCommon = 0x4cf, BlendEnableCommon = 0x4d7, BlendEnable = 0x4d8, StencilTestState = 0x4e0, YControl = 0x4eb, FirstVertex = 0x50d, FirstInstance = 0x50e, ResetCounter = 0x54c, RtDepthStencilEnable = 0x54e, ConditionState = 0x554, SamplerPoolState = 0x557, DepthBiasFactor = 0x55b, TexturePoolState = 0x55d, StencilBackTestState = 0x565, DepthBiasUnits = 0x56f, RtMsaaMode = 0x574, ShaderBaseAddress = 0x582, DrawEnd = 0x585, DrawBegin = 0x586, PrimitiveRestartState = 0x591, IndexBufferState = 0x5f2, IndexBufferCount = 0x5f8, DepthBiasClamp = 0x61f, VertexBufferInstanced = 0x620, FaceState = 0x646, Clear = 0x674, RtColorMask = 0x680, ReportState = 0x6c0, Report = 0x6c3, VertexBufferState = 0x700, BlendState = 0x780, VertexBufferEndAddress = 0x7c0, ShaderState = 0x800, UniformBufferState = 0x8e0, UniformBufferUpdateData = 0x8e4, UniformBufferBindVertex = 0x904, UniformBufferBindTessControl = 0x90c, UniformBufferBindTessEvaluation = 0x914, UniformBufferBindGeometry = 0x91c, UniformBufferBindFragment = 0x924, TextureBufferIndex = 0x982 } }