namespace Ryujinx.Graphics.GAL.Multithreading.Commands { struct SetDepthClampCommand : IGALCommand, IGALCommand { public CommandType CommandType => CommandType.SetDepthClamp; private bool _clamp; public void Set(bool clamp) { _clamp = clamp; } public static void Run(ref SetDepthClampCommand command, ThreadedRenderer threaded, IRenderer renderer) { renderer.Pipeline.SetDepthClamp(command._clamp); } } }