using Ryujinx.Graphics.Shader.Instructions; namespace Ryujinx.Graphics.Shader.Decoders { readonly struct InstOp { public readonly ulong Address; public readonly ulong RawOpCode; public readonly InstEmitter Emitter; public readonly InstProps Props; public readonly InstName Name; public InstOp(ulong address, ulong rawOpCode, InstName name, InstEmitter emitter, InstProps props) { Address = address; RawOpCode = rawOpCode; Name = name; Emitter = emitter; Props = props; } public ulong GetAbsoluteAddress() { return (ulong)((long)Address + (((int)(RawOpCode >> 20) << 8) >> 8) + 8); } } }