using System; namespace Ryujinx.Memory { /// /// Flags that controls allocation and other properties of the memory block memory. /// [Flags] public enum MemoryAllocationFlags { /// /// No special allocation settings. /// None = 0, /// /// Reserve a region of memory on the process address space, /// without actually allocation any backing memory. /// Reserve = 1 << 0, /// /// Enables read and write tracking of the memory block. /// This currently does nothing and is reserved for future use. /// Tracked = 1 << 1 } }