//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see .
//
using Ryujinx.Common.Utilities;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
///
/// Effect result state (added in REV9).
///
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct EffectResultState
{
///
/// Specific data storage.
///
private SpecificDataStruct _specificDataStart;
[StructLayout(LayoutKind.Sequential, Size = 0x80, Pack = 1)]
private struct SpecificDataStruct { }
///
/// Specific data changing depending of the type of effect. See also the namespace.
///
public Span SpecificData => SpanHelpers.AsSpan(ref _specificDataStart);
}
}