using Ryujinx.Audio.Common; using Ryujinx.HLE.HOS.Services.Audio.AudioIn; namespace Ryujinx.HLE.HOS.Services.Audio { interface IAudioInManager { public string[] ListAudioIns(bool filtered); public ResultCode OpenAudioIn(ServiceCtx context, out string outputDeviceName, out AudioOutputConfiguration outputConfiguration, out IAudioIn obj, string inputDeviceName, ref AudioInputConfiguration parameter, ulong appletResourceUserId, uint processHandle); } }