namespace Ryujinx.Audio.Renderer.Common
{
///
/// Late reverb reflection.
///
public enum ReverbLateMode : uint
{
///
/// Room late reflection. (small acoustic space, fast reflection)
///
Room,
///
/// Hall late reflection. (large acoustic space, warm reflection)
///
Hall,
///
/// Classic plate late reflection. (clean distinctive reverb)
///
Plate,
///
/// Cathedral late reflection. (very large acoustic space, pronounced bright reflection)
///
Cathedral,
///
/// Do not apply any delay. (max delay)
///
NoDelay,
///
/// Max delay. (used for delay line limits)
///
Limit = NoDelay
}
}