using Ryujinx.Graphics.Shader.Instructions; namespace Ryujinx.Graphics.Shader.Decoders { class OpCodeConditional : OpCode { public Condition Condition { get; } public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeConditional(emitter, address, opCode); public OpCodeConditional(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { Condition = (Condition)opCode.Extract(0, 5); } } }