using System.Runtime.InteropServices; namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger { [StructLayout(LayoutKind.Explicit, Size = 0x144, Pack = 1)] struct NvGraphicBuffer { [FieldOffset(0x4)] public int NvMapId; [FieldOffset(0xC)] public int Magic; [FieldOffset(0x10)] public int Pid; [FieldOffset(0x14)] public int Type; [FieldOffset(0x18)] public int Usage; [FieldOffset(0x1C)] public int PixelFormat; [FieldOffset(0x20)] public int ExternalPixelFormat; [FieldOffset(0x24)] public int Stride; [FieldOffset(0x28)] public int FrameBufferSize; [FieldOffset(0x2C)] public int PlanesCount; [FieldOffset(0x34)] public NvGraphicBufferSurfaceArray Surfaces; } }