using Ryujinx.Graphics.Gal; using System; namespace Ryujinx.Graphics.Shader { public struct ShaderConfig { public GalShaderType Type { get; } public int MaxCBufferSize; public ShaderConfig(GalShaderType type, int maxCBufferSize) { if (maxCBufferSize <= 0) { throw new ArgumentOutOfRangeException(nameof(maxCBufferSize)); } Type = type; MaxCBufferSize = maxCBufferSize; } } }