//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see .
//
using Ryujinx.Audio.Renderer.Server.Types;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
///
/// Audio Renderer user configuration.
///
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct AudioRendererConfiguration
{
///
/// The target sample rate of the user.
///
/// Only 32000Hz and 48000Hz are considered valid, other sample rates will cause undefined behaviour.
public uint SampleRate;
///
/// The target sample count per updates.
///
public uint SampleCount;
///
/// The maximum mix buffer count.
///
public uint MixBufferCount;
///
/// The maximum amount of sub mixes that could be used by the user.
///
public uint SubMixBufferCount;
///
/// The maximum amount of voices that could be used by the user.
///
public uint VoiceCount;
///
/// The maximum amount of sinks that could be used by the user.
///
public uint SinkCount;
///
/// The maximum amount of effects that could be used by the user.
///
public uint EffectCount;
///
/// The maximum amount of performance metric frames that could be used by the user.
///
public uint PerformanceMetricFramesCount;
///
/// Set to true if the user allows the to drop voices.
///
///
[MarshalAs(UnmanagedType.I1)]
public bool VoiceDropEnabled;
///
/// Reserved/unused
///
private byte _reserved;
///
/// The target rendering device.
///
/// Must be
public AudioRendererRenderingDevice RenderingDevice;
///
/// The target execution mode.
///
/// Must be
public AudioRendererExecutionMode ExecutionMode;
///
/// The maximum amount of splitters that could be used by the user.
///
public uint SplitterCount;
///
/// The maximum amount of splitters destinations that could be used by the user.
///
public uint SplitterDestinationCount;
///
/// The size of the external context.
///
/// This is a leftover of the old "codec" interface system that was present between 1.0.0 and 3.0.0. This was entirely removed from the server side with REV8.
public uint ExternalContextSize;
///
/// The user audio revision
///
///
public int Revision;
}
}