using Ryujinx.Common; using System; using System.Collections.Generic; using System.Linq; using System.Threading; namespace Ryujinx.HLE.HOS.Kernel.Common { class KTimeManager : IDisposable { private class WaitingObject { public IKFutureSchedulerObject Object { get; private set; } public long TimePoint { get; private set; } public WaitingObject(IKFutureSchedulerObject schedulerObj, long timePoint) { Object = schedulerObj; TimePoint = timePoint; } } private List _waitingObjects; private AutoResetEvent _waitEvent; private bool _keepRunning; public KTimeManager() { _waitingObjects = new List(); _keepRunning = true; Thread work = new Thread(WaitAndCheckScheduledObjects); work.Start(); } public void ScheduleFutureInvocation(IKFutureSchedulerObject schedulerObj, long timeout) { long timePoint = PerformanceCounter.ElapsedMilliseconds + ConvertNanosecondsToMilliseconds(timeout); lock (_waitingObjects) { _waitingObjects.Add(new WaitingObject(schedulerObj, timePoint)); } _waitEvent.Set(); } public static long ConvertNanosecondsToMilliseconds(long time) { time /= 1000000; if ((ulong)time > int.MaxValue) { return int.MaxValue; } return time; } public static long ConvertMillisecondsToNanoseconds(long time) { return time * 1000000; } public static long ConvertMillisecondsToTicks(long time) { return time * 19200; } public void UnscheduleFutureInvocation(IKFutureSchedulerObject Object) { lock (_waitingObjects) { _waitingObjects.RemoveAll(x => x.Object == Object); } } private void WaitAndCheckScheduledObjects() { using (_waitEvent = new AutoResetEvent(false)) { while (_keepRunning) { WaitingObject next; lock (_waitingObjects) { next = _waitingObjects.OrderBy(x => x.TimePoint).FirstOrDefault(); } if (next != null) { long timePoint = PerformanceCounter.ElapsedMilliseconds; if (next.TimePoint > timePoint) { _waitEvent.WaitOne((int)(next.TimePoint - timePoint)); } bool timeUp = PerformanceCounter.ElapsedMilliseconds >= next.TimePoint; if (timeUp) { lock (_waitingObjects) { timeUp = _waitingObjects.Remove(next); } } if (timeUp) { next.Object.TimeUp(); } } else { _waitEvent.WaitOne(); } } } } public void Dispose() { Dispose(true); } protected virtual void Dispose(bool disposing) { if (disposing) { _keepRunning = false; _waitEvent?.Set(); } } } }