using System; using System.Drawing; namespace Ryujinx.Graphics.Gpu { static class BCn { public static byte[] DecodeBC1(NsGpuTexture Tex, int Offset) { int W = (Tex.Width + 3) / 4; int H = (Tex.Height + 3) / 4; byte[] Output = new byte[W * H * 64]; SwizzleAddr Swizzle = new SwizzleAddr(W, H, 8); for (int Y = 0; Y < H; Y++) { for (int X = 0; X < W; X++) { int IOffs = Offset + Swizzle.GetSwizzledAddress64(X, Y) * 8; byte[] Tile = BCnDecodeTile(Tex.Data, IOffs, true); int TOffset = 0; for (int TY = 0; TY < 4; TY++) { for (int TX = 0; TX < 4; TX++) { int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4; Output[OOffset + 0] = Tile[TOffset + 0]; Output[OOffset + 1] = Tile[TOffset + 1]; Output[OOffset + 2] = Tile[TOffset + 2]; Output[OOffset + 3] = Tile[TOffset + 3]; TOffset += 4; } } } } return Output; } public static byte[] DecodeBC2(NsGpuTexture Tex, int Offset) { int W = (Tex.Width + 3) / 4; int H = (Tex.Height + 3) / 4; byte[] Output = new byte[W * H * 64]; SwizzleAddr Swizzle = new SwizzleAddr(W, H, 4); for (int Y = 0; Y < H; Y++) { for (int X = 0; X < W; X++) { int IOffs = Offset + Swizzle.GetSwizzledAddress128(X, Y) * 16; byte[] Tile = BCnDecodeTile(Tex.Data, IOffs + 8, false); int AlphaLow = Get32(Tex.Data, IOffs + 0); int AlphaHigh = Get32(Tex.Data, IOffs + 4); ulong AlphaCh = (uint)AlphaLow | (ulong)AlphaHigh << 32; int TOffset = 0; for (int TY = 0; TY < 4; TY++) { for (int TX = 0; TX < 4; TX++) { ulong Alpha = (AlphaCh >> (TY * 16 + TX * 4)) & 0xf; int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4; Output[OOffset + 0] = Tile[TOffset + 0]; Output[OOffset + 1] = Tile[TOffset + 1]; Output[OOffset + 2] = Tile[TOffset + 2]; Output[OOffset + 3] = (byte)(Alpha | (Alpha << 4)); TOffset += 4; } } } } return Output; } public static byte[] DecodeBC3(NsGpuTexture Tex, int Offset) { int W = (Tex.Width + 3) / 4; int H = (Tex.Height + 3) / 4; byte[] Output = new byte[W * H * 64]; SwizzleAddr Swizzle = new SwizzleAddr(W, H, 4); for (int Y = 0; Y < H; Y++) { for (int X = 0; X < W; X++) { int IOffs = Offset + Swizzle.GetSwizzledAddress128(X, Y) * 16; byte[] Tile = BCnDecodeTile(Tex.Data, IOffs + 8, false); byte[] Alpha = new byte[8]; Alpha[0] = Tex.Data[IOffs + 0]; Alpha[1] = Tex.Data[IOffs + 1]; CalculateBC3Alpha(Alpha); int AlphaLow = Get32(Tex.Data, IOffs + 2); int AlphaHigh = Get16(Tex.Data, IOffs + 6); ulong AlphaCh = (uint)AlphaLow | (ulong)AlphaHigh << 32; int TOffset = 0; for (int TY = 0; TY < 4; TY++) { for (int TX = 0; TX < 4; TX++) { int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4; byte AlphaPx = Alpha[(AlphaCh >> (TY * 12 + TX * 3)) & 7]; Output[OOffset + 0] = Tile[TOffset + 0]; Output[OOffset + 1] = Tile[TOffset + 1]; Output[OOffset + 2] = Tile[TOffset + 2]; Output[OOffset + 3] = AlphaPx; TOffset += 4; } } } } return Output; } public static byte[] DecodeBC4(NsGpuTexture Tex, int Offset) { int W = (Tex.Width + 3) / 4; int H = (Tex.Height + 3) / 4; byte[] Output = new byte[W * H * 64]; SwizzleAddr Swizzle = new SwizzleAddr(W, H, 8); for (int Y = 0; Y < H; Y++) { for (int X = 0; X < W; X++) { int IOffs = Swizzle.GetSwizzledAddress64(X, Y) * 8; byte[] Red = new byte[8]; Red[0] = Tex.Data[IOffs + 0]; Red[1] = Tex.Data[IOffs + 1]; CalculateBC3Alpha(Red); int RedLow = Get32(Tex.Data, IOffs + 2); int RedHigh = Get16(Tex.Data, IOffs + 6); ulong RedCh = (uint)RedLow | (ulong)RedHigh << 32; int TOffset = 0; for (int TY = 0; TY < 4; TY++) { for (int TX = 0; TX < 4; TX++) { int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4; byte RedPx = Red[(RedCh >> (TY * 12 + TX * 3)) & 7]; Output[OOffset + 0] = RedPx; Output[OOffset + 1] = RedPx; Output[OOffset + 2] = RedPx; Output[OOffset + 3] = 0xff; TOffset += 4; } } } } return Output; } public static byte[] DecodeBC5(NsGpuTexture Tex, int Offset, bool SNorm) { int W = (Tex.Width + 3) / 4; int H = (Tex.Height + 3) / 4; byte[] Output = new byte[W * H * 64]; SwizzleAddr Swizzle = new SwizzleAddr(W, H, 4); for (int Y = 0; Y < H; Y++) { for (int X = 0; X < W; X++) { int IOffs = Swizzle.GetSwizzledAddress128(X, Y) * 16; byte[] Red = new byte[8]; byte[] Green = new byte[8]; Red[0] = Tex.Data[IOffs + 0]; Red[1] = Tex.Data[IOffs + 1]; Green[0] = Tex.Data[IOffs + 8]; Green[1] = Tex.Data[IOffs + 9]; if (SNorm) { CalculateBC3AlphaS(Red); CalculateBC3AlphaS(Green); } else { CalculateBC3Alpha(Red); CalculateBC3Alpha(Green); } int RedLow = Get32(Tex.Data, IOffs + 2); int RedHigh = Get16(Tex.Data, IOffs + 6); int GreenLow = Get32(Tex.Data, IOffs + 10); int GreenHigh = Get16(Tex.Data, IOffs + 14); ulong RedCh = (uint)RedLow | (ulong)RedHigh << 32; ulong GreenCh = (uint)GreenLow | (ulong)GreenHigh << 32; int TOffset = 0; if (SNorm) { for (int TY = 0; TY < 4; TY++) { for (int TX = 0; TX < 4; TX++) { int Shift = TY * 12 + TX * 3; int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4; byte RedPx = Red [(RedCh >> Shift) & 7]; byte GreenPx = Green[(GreenCh >> Shift) & 7]; RedPx += 0x80; GreenPx += 0x80; float NX = (RedPx / 255f) * 2 - 1; float NY = (GreenPx / 255f) * 2 - 1; float NZ = (float)Math.Sqrt(1 - (NX * NX + NY * NY)); Output[OOffset + 0] = Clamp((NZ + 1) * 0.5f); Output[OOffset + 1] = Clamp((NY + 1) * 0.5f); Output[OOffset + 2] = Clamp((NX + 1) * 0.5f); Output[OOffset + 3] = 0xff; TOffset += 4; } } } else { for (int TY = 0; TY < 4; TY++) { for (int TX = 0; TX < 4; TX++) { int Shift = TY * 12 + TX * 3; int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4; byte RedPx = Red [(RedCh >> Shift) & 7]; byte GreenPx = Green[(GreenCh >> Shift) & 7]; Output[OOffset + 0] = RedPx; Output[OOffset + 1] = RedPx; Output[OOffset + 2] = RedPx; Output[OOffset + 3] = GreenPx; TOffset += 4; } } } } } return Output; } private static byte Clamp(float Value) { if (Value > 1) { return 0xff; } else if (Value < 0) { return 0; } else { return (byte)(Value * 0xff); } } private static void CalculateBC3Alpha(byte[] Alpha) { for (int i = 2; i < 8; i++) { if (Alpha[0] > Alpha[1]) { Alpha[i] = (byte)(((8 - i) * Alpha[0] + (i - 1) * Alpha[1]) / 7); } else if (i < 6) { Alpha[i] = (byte)(((6 - i) * Alpha[0] + (i - 1) * Alpha[1]) / 7); } else if (i == 6) { Alpha[i] = 0; } else /* i == 7 */ { Alpha[i] = 0xff; } } } private static void CalculateBC3AlphaS(byte[] Alpha) { for (int i = 2; i < 8; i++) { if ((sbyte)Alpha[0] > (sbyte)Alpha[1]) { Alpha[i] = (byte)(((8 - i) * (sbyte)Alpha[0] + (i - 1) * (sbyte)Alpha[1]) / 7); } else if (i < 6) { Alpha[i] = (byte)(((6 - i) * (sbyte)Alpha[0] + (i - 1) * (sbyte)Alpha[1]) / 7); } else if (i == 6) { Alpha[i] = 0x80; } else /* i == 7 */ { Alpha[i] = 0x7f; } } } private static byte[] BCnDecodeTile( byte[] Input, int Offset, bool IsBC1) { Color[] CLUT = new Color[4]; int c0 = Get16(Input, Offset + 0); int c1 = Get16(Input, Offset + 2); CLUT[0] = DecodeRGB565(c0); CLUT[1] = DecodeRGB565(c1); CLUT[2] = CalculateCLUT2(CLUT[0], CLUT[1], c0, c1, IsBC1); CLUT[3] = CalculateCLUT3(CLUT[0], CLUT[1], c0, c1, IsBC1); int Indices = Get32(Input, Offset + 4); int IdxShift = 0; byte[] Output = new byte[4 * 4 * 4]; int OOffset = 0; for (int TY = 0; TY < 4; TY++) { for (int TX = 0; TX < 4; TX++) { int Idx = (Indices >> IdxShift) & 3; IdxShift += 2; Color Pixel = CLUT[Idx]; Output[OOffset + 0] = Pixel.R; Output[OOffset + 1] = Pixel.G; Output[OOffset + 2] = Pixel.B; Output[OOffset + 3] = Pixel.A; OOffset += 4; } } return Output; } private static Color CalculateCLUT2(Color C0, Color C1, int c0, int c1, bool IsBC1) { if (c0 > c1 || !IsBC1) { return Color.FromArgb( (2 * C0.R + C1.R) / 3, (2 * C0.G + C1.G) / 3, (2 * C0.B + C1.B) / 3); } else { return Color.FromArgb( (C0.R + C1.R) / 2, (C0.G + C1.G) / 2, (C0.B + C1.B) / 2); } } private static Color CalculateCLUT3(Color C0, Color C1, int c0, int c1, bool IsBC1) { if (c0 > c1 || !IsBC1) { return Color.FromArgb( (2 * C1.R + C0.R) / 3, (2 * C1.G + C0.G) / 3, (2 * C1.B + C0.B) / 3); } return Color.Transparent; } private static Color DecodeRGB565(int Value) { int B = ((Value >> 0) & 0x1f) << 3; int G = ((Value >> 5) & 0x3f) << 2; int R = ((Value >> 11) & 0x1f) << 3; return Color.FromArgb( R | (R >> 5), G | (G >> 6), B | (B >> 5)); } private static int Get16(byte[] Data, int Address) { return Data[Address + 0] << 0 | Data[Address + 1] << 8; } private static int Get32(byte[] Data, int Address) { return Data[Address + 0] << 0 | Data[Address + 1] << 8 | Data[Address + 2] << 16 | Data[Address + 3] << 24; } } }