using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
///
/// Input information header for mix updates on REV7 and later
///
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct MixInParameterDirtyOnlyUpdate
{
///
/// Magic of the header
///
/// Never checked on hardware.
public uint Magic;
///
/// The count of following this header.
///
public uint MixCount;
///
/// Reserved/unused.
///
private unsafe fixed byte _reserved[24];
}
}