using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Common
{
///
/// Update data header used for input and output of .
///
public struct UpdateDataHeader
{
public int Revision;
public uint BehaviourSize;
public uint MemoryPoolsSize;
public uint VoicesSize;
public uint VoiceResourcesSize;
public uint EffectsSize;
public uint MixesSize;
public uint SinksSize;
public uint PerformanceBufferSize;
public uint Unknown24;
public uint RenderInfoSize;
private unsafe fixed int _reserved[4];
public uint TotalSize;
public void Initialize(int revision)
{
Revision = revision;
TotalSize = (uint)Unsafe.SizeOf();
}
}
}