namespace Ryujinx.Graphics.Gpu.State
{
///
/// Render target color buffer mask.
/// This defines which color channels are written to the color buffer.
///
struct RtColorMask
{
public uint Packed;
///
/// Unpacks red channel enable.
///
/// True to write the new red channel color, false to keep the old value
public bool UnpackRed()
{
return (Packed & 0x1) != 0;
}
///
/// Unpacks green channel enable.
///
/// True to write the new green channel color, false to keep the old value
public bool UnpackGreen()
{
return (Packed & 0x10) != 0;
}
///
/// Unpacks blue channel enable.
///
/// True to write the new blue channel color, false to keep the old value
public bool UnpackBlue()
{
return (Packed & 0x100) != 0;
}
///
/// Unpacks alpha channel enable.
///
/// True to write the new alpha channel color, false to keep the old value
public bool UnpackAlpha()
{
return (Packed & 0x1000) != 0;
}
}
}