namespace Ryujinx.Graphics.Gpu.State
{
///
/// Render target draw buffers control.
///
struct RtControl
{
public uint Packed;
///
/// Unpacks the number of active draw buffers.
///
/// Number of active draw buffers
public int UnpackCount()
{
return (int)(Packed & 0xf);
}
///
/// Unpacks the color attachment index for a given draw buffer.
///
/// Index of the draw buffer
/// Attachment index
public int UnpackPermutationIndex(int index)
{
return (int)((Packed >> (4 + index * 3)) & 7);
}
}
}