// // Copyright (c) 2019-2021 Ryujinx // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see . // using Ryujinx.Audio.Renderer.Server.Effect; using Ryujinx.Common.Memory; using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Parameter.Effect { /// /// for . /// [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct BiquadFilterEffectParameter { /// /// The input channel indices that will be used by the . /// public Array6 Input; /// /// The output channel indices that will be used by the . /// public Array6 Output; /// /// Biquad filter numerator (b0, b1, b2). /// public Array3 Numerator; /// /// Biquad filter denominator (a1, a2). /// /// a0 = 1 public Array2 Denominator; /// /// The total channel count used. /// public byte ChannelCount; /// /// The current usage status of the effect on the client side. /// public UsageState Status; } }