using System; namespace Ryujinx.Input.HLE { public class InputManager : IDisposable { public IGamepadDriver KeyboardDriver { get; private set; } public IGamepadDriver GamepadDriver { get; private set; } public InputManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver) { KeyboardDriver = keyboardDriver; GamepadDriver = gamepadDriver; } public NpadManager CreateNpadManager() { return new NpadManager(KeyboardDriver, GamepadDriver); } protected virtual void Dispose(bool disposing) { if (disposing) { KeyboardDriver?.Dispose(); GamepadDriver?.Dispose(); } } public void Dispose() { Dispose(true); } } }