using System; using System.Runtime.InteropServices; using static Ryujinx.Audio.Backends.SoundIo.Native.SoundIo; namespace Ryujinx.Audio.Backends.SoundIo.Native { internal class SoundIoException : Exception { internal SoundIoException(SoundIoError error) : base(Marshal.PtrToStringAnsi(soundio_strerror(error))) { } } }