using Ryujinx.Common.Logging; using System; using System.IO; namespace Ryujinx.Common.Configuration { public static class AppDataManager { public const string DefaultBaseDir = "Ryujinx"; public const string DefaultPortableDir = "portable"; // The following 3 are always part of Base Directory private const string GamesDir = "games"; private const string ProfilesDir = "profiles"; private const string KeysDir = "system"; public enum LaunchMode { UserProfile, Portable, Custom } public static LaunchMode Mode { get; private set; } public static string BaseDirPath { get; private set; } public static string GamesDirPath { get; private set; } public static string ProfilesDirPath { get; private set; } public static string KeysDirPath { get; private set; } public static string KeysDirPathUser { get; } public const string DefaultNandDir = "bis"; public const string DefaultSdcardDir = "sdcard"; private const string DefaultModsDir = "mods"; public static string CustomModsPath { get; set; } public static string CustomSdModsPath {get; set; } public static string CustomNandPath { get; set; } // TODO: Actually implement this into VFS public static string CustomSdCardPath { get; set; } // TODO: Actually implement this into VFS static AppDataManager() { KeysDirPathUser = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".switch"); } public static void Initialize(string baseDirPath) { string appDataPath; if (OperatingSystem.IsMacOS()) { appDataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), "Library", "Application Support"); } else { appDataPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData); } if (appDataPath.Length == 0) { appDataPath = Environment.GetFolderPath(Environment.SpecialFolder.UserProfile); } string userProfilePath = Path.Combine(appDataPath, DefaultBaseDir); string portablePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, DefaultPortableDir); if (Directory.Exists(portablePath)) { BaseDirPath = portablePath; Mode = LaunchMode.Portable; } else { BaseDirPath = userProfilePath; Mode = LaunchMode.UserProfile; } if (baseDirPath != null && baseDirPath != userProfilePath) { if (!Directory.Exists(baseDirPath)) { Logger.Error?.Print(LogClass.Application, $"Custom Data Directory '{baseDirPath}' does not exist. Falling back to {Mode}..."); } else { BaseDirPath = baseDirPath; Mode = LaunchMode.Custom; } } BaseDirPath = Path.GetFullPath(BaseDirPath); // convert relative paths // NOTE: Moves the Ryujinx folder in `~/.config` to `~/Library/Application Support` if one is found // and a Ryujinx folder does not already exist in Application Support. // Also creates a symlink from `~/.config/Ryujinx` to `~/Library/Application Support/Ryujinx` to preserve backwards compatibility. // This should be removed in the future. if (OperatingSystem.IsMacOS() && Mode == LaunchMode.UserProfile) { string oldConfigPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), DefaultBaseDir); if (Path.Exists(oldConfigPath) && !Path.Exists(BaseDirPath)) { CopyDirectory(oldConfigPath, BaseDirPath); Directory.Delete(oldConfigPath, true); Directory.CreateSymbolicLink(oldConfigPath, BaseDirPath); } } SetupBasePaths(); } private static void SetupBasePaths() { Directory.CreateDirectory(BaseDirPath); Directory.CreateDirectory(GamesDirPath = Path.Combine(BaseDirPath, GamesDir)); Directory.CreateDirectory(ProfilesDirPath = Path.Combine(BaseDirPath, ProfilesDir)); Directory.CreateDirectory(KeysDirPath = Path.Combine(BaseDirPath, KeysDir)); } private static void CopyDirectory(string sourceDir, string destinationDir) { var dir = new DirectoryInfo(sourceDir); if (!dir.Exists) { throw new DirectoryNotFoundException($"Source directory not found: {dir.FullName}"); } DirectoryInfo[] subDirs = dir.GetDirectories(); Directory.CreateDirectory(destinationDir); foreach (FileInfo file in dir.GetFiles()) { if (file.Name == ".DS_Store") { continue; } file.CopyTo(Path.Combine(destinationDir, file.Name)); } foreach (DirectoryInfo subDir in subDirs) { CopyDirectory(subDir.FullName, Path.Combine(destinationDir, subDir.Name)); } } public static string GetModsPath() => CustomModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultModsDir)).FullName; public static string GetSdModsPath() => CustomSdModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultSdcardDir, "atmosphere")).FullName; } }