using Ryujinx.Graphics.Shader.Instructions; namespace Ryujinx.Graphics.Shader.Decoders { class OpCodeIpa : OpCodeAluReg { public int AttributeOffset { get; } public OpCodeIpa(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { AttributeOffset = opCode.Extract(28, 10); } } }