using Ryujinx.Common; using Ryujinx.Common.Configuration; using Ryujinx.Common.Logging; using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Gpu.Memory; using Ryujinx.Graphics.Gpu.Shader.Cache.Definition; using Ryujinx.Graphics.Shader; using Ryujinx.Graphics.Shader.Translation; using System; using System.Collections.Generic; using System.IO; using System.IO.Compression; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace Ryujinx.Graphics.Gpu.Shader.Cache { /// /// Helper to manipulate the disk shader cache. /// static class CacheHelper { /// /// Try to read the manifest header from a given file path. /// /// The path to the manifest file /// The manifest header read /// Return true if the manifest header was read public static bool TryReadManifestHeader(string manifestPath, out CacheManifestHeader header) { header = default; if (File.Exists(manifestPath)) { Memory rawManifest = File.ReadAllBytes(manifestPath); if (MemoryMarshal.TryRead(rawManifest.Span, out header)) { return true; } } return false; } /// /// Try to read the manifest from a given file path. /// /// The path to the manifest file /// The graphics api used by the cache /// The hash type of the cache /// The manifest header read /// The entries read from the cache manifest /// Return true if the manifest was read public static bool TryReadManifestFile(string manifestPath, CacheGraphicsApi graphicsApi, CacheHashType hashType, out CacheManifestHeader header, out HashSet entries) { header = default; entries = new HashSet(); if (File.Exists(manifestPath)) { Memory rawManifest = File.ReadAllBytes(manifestPath); if (MemoryMarshal.TryRead(rawManifest.Span, out header)) { Memory hashTableRaw = rawManifest.Slice(Unsafe.SizeOf()); bool isValid = header.IsValid(graphicsApi, hashType, hashTableRaw.Span); if (isValid) { ReadOnlySpan hashTable = MemoryMarshal.Cast(hashTableRaw.Span); foreach (Hash128 hash in hashTable) { entries.Add(hash); } } return isValid; } } return false; } /// /// Compute a cache manifest from runtime data. /// /// The version of the cache /// The graphics api used by the cache /// The hash type of the cache /// The entries in the cache /// The cache manifest from runtime data public static byte[] ComputeManifest(ulong version, CacheGraphicsApi graphicsApi, CacheHashType hashType, HashSet entries) { if (hashType != CacheHashType.XxHash128) { throw new NotImplementedException($"{hashType}"); } CacheManifestHeader manifestHeader = new CacheManifestHeader(version, graphicsApi, hashType); byte[] data = new byte[Unsafe.SizeOf() + entries.Count * Unsafe.SizeOf()]; // CacheManifestHeader has the same size as a Hash128. Span dataSpan = MemoryMarshal.Cast(data.AsSpan()).Slice(1); int i = 0; foreach (Hash128 hash in entries) { dataSpan[i++] = hash; } manifestHeader.UpdateChecksum(data.AsSpan().Slice(Unsafe.SizeOf())); MemoryMarshal.Write(data, ref manifestHeader); return data; } /// /// Get the base directory of the shader cache for a given title id. /// /// The title id of the target application /// The base directory of the shader cache for a given title id [MethodImpl(MethodImplOptions.AggressiveInlining)] public static string GetBaseCacheDirectory(string titleId) => Path.Combine(AppDataManager.GamesDirPath, titleId, "cache", "shader"); /// /// Get the temp path to the cache data directory. /// /// The cache directory /// The temp path to the cache data directory [MethodImpl(MethodImplOptions.AggressiveInlining)] public static string GetCacheTempDataPath(string cacheDirectory) => Path.Combine(cacheDirectory, "temp"); /// /// The path to the cache archive file. /// /// The cache directory /// The path to the cache archive file [MethodImpl(MethodImplOptions.AggressiveInlining)] public static string GetArchivePath(string cacheDirectory) => Path.Combine(cacheDirectory, "cache.zip"); /// /// The path to the cache manifest file. /// /// The cache directory /// The path to the cache manifest file [MethodImpl(MethodImplOptions.AggressiveInlining)] public static string GetManifestPath(string cacheDirectory) => Path.Combine(cacheDirectory, "cache.info"); /// /// Create a new temp path to the given cached file via its hash. /// /// The cache directory /// The hash of the cached data /// New path to the given cached file [MethodImpl(MethodImplOptions.AggressiveInlining)] public static string GenCacheTempFilePath(string cacheDirectory, Hash128 key) => Path.Combine(GetCacheTempDataPath(cacheDirectory), key.ToString()); /// /// Generate the path to the cache directory. /// /// The base of the cache directory /// The graphics api in use /// The name of the shader provider in use /// The name of the cache /// The path to the cache directory public static string GenerateCachePath(string baseCacheDirectory, CacheGraphicsApi graphicsApi, string shaderProvider, string cacheName) { string graphicsApiName = graphicsApi switch { CacheGraphicsApi.OpenGL => "opengl", CacheGraphicsApi.OpenGLES => "opengles", CacheGraphicsApi.Vulkan => "vulkan", CacheGraphicsApi.DirectX => "directx", CacheGraphicsApi.Metal => "metal", CacheGraphicsApi.Guest => "guest", _ => throw new NotImplementedException(graphicsApi.ToString()), }; return Path.Combine(baseCacheDirectory, graphicsApiName, shaderProvider, cacheName); } /// /// Read a cached file with the given hash that is present in the archive. /// /// The archive in use /// The given hash /// The cached file if present or null [MethodImpl(MethodImplOptions.AggressiveInlining)] public static byte[] ReadFromArchive(ZipArchive archive, Hash128 entry) { if (archive != null) { ZipArchiveEntry archiveEntry = archive.GetEntry($"{entry}"); if (archiveEntry != null) { try { byte[] result = new byte[archiveEntry.Length]; using (Stream archiveStream = archiveEntry.Open()) { archiveStream.Read(result); return result; } } catch (Exception e) { Logger.Error?.Print(LogClass.Gpu, $"Cannot load cache file {entry} from archive"); Logger.Error?.Print(LogClass.Gpu, e.ToString()); } } } return null; } /// /// Read a cached file with the given hash that is not present in the archive. /// /// The cache directory /// The given hash /// The cached file if present or null [MethodImpl(MethodImplOptions.AggressiveInlining)] public static byte[] ReadFromFile(string cacheDirectory, Hash128 entry) { string cacheTempFilePath = GenCacheTempFilePath(cacheDirectory, entry); try { return File.ReadAllBytes(cacheTempFilePath); } catch (Exception e) { Logger.Error?.Print(LogClass.Gpu, $"Cannot load cache file at {cacheTempFilePath}"); Logger.Error?.Print(LogClass.Gpu, e.ToString()); } return null; } /// /// Compute the guest program code for usage while dumping to disk or hash. /// /// The guest shader entries to use /// The transform feedback descriptors /// Used to determine if the guest program code is generated for hashing /// The guest program code for usage while dumping to disk or hash private static byte[] ComputeGuestProgramCode(ReadOnlySpan cachedShaderEntries, TransformFeedbackDescriptor[] tfd, bool forHashCompute = false) { using (MemoryStream stream = new MemoryStream()) { BinaryWriter writer = new BinaryWriter(stream); foreach (GuestShaderCacheEntry cachedShaderEntry in cachedShaderEntries) { if (cachedShaderEntry != null) { // Code (and Code A if present) stream.Write(cachedShaderEntry.Code); if (forHashCompute) { // Guest GPU accessor header (only write this for hashes, already present in the header for dumps) writer.WriteStruct(cachedShaderEntry.Header.GpuAccessorHeader); } // Texture descriptors foreach (GuestTextureDescriptor textureDescriptor in cachedShaderEntry.TextureDescriptors.Values) { writer.WriteStruct(textureDescriptor); } } } // Transform feedback if (tfd != null) { foreach (TransformFeedbackDescriptor transform in tfd) { writer.WriteStruct(new GuestShaderCacheTransformFeedbackHeader(transform.BufferIndex, transform.Stride, transform.VaryingLocations.Length)); writer.Write(transform.VaryingLocations); } } return stream.ToArray(); } } /// /// Compute a guest hash from shader entries. /// /// The guest shader entries to use /// The optional transform feedback descriptors /// A guest hash from shader entries public static Hash128 ComputeGuestHashFromCache(ReadOnlySpan cachedShaderEntries, TransformFeedbackDescriptor[] tfd = null) { return XXHash128.ComputeHash(ComputeGuestProgramCode(cachedShaderEntries, tfd, true)); } /// /// Read transform feedback descriptors from guest. /// /// The raw guest transform feedback descriptors /// The guest shader program header /// The transform feedback descriptors read from guest public static TransformFeedbackDescriptor[] ReadTransformFeedbackInformation(ref ReadOnlySpan data, GuestShaderCacheHeader header) { if (header.TransformFeedbackCount != 0) { TransformFeedbackDescriptor[] result = new TransformFeedbackDescriptor[header.TransformFeedbackCount]; for (int i = 0; i < result.Length; i++) { GuestShaderCacheTransformFeedbackHeader feedbackHeader = MemoryMarshal.Read(data); result[i] = new TransformFeedbackDescriptor(feedbackHeader.BufferIndex, feedbackHeader.Stride, data.Slice(Unsafe.SizeOf(), feedbackHeader.VaryingLocationsLength).ToArray()); data = data.Slice(Unsafe.SizeOf() + feedbackHeader.VaryingLocationsLength); } return result; } return null; } /// /// Builds gpu state flags using information from the given gpu accessor. /// /// The gpu accessor /// The gpu state flags private static GuestGpuStateFlags GetGpuStateFlags(IGpuAccessor gpuAccessor) { GuestGpuStateFlags flags = 0; if (gpuAccessor.QueryEarlyZForce()) { flags |= GuestGpuStateFlags.EarlyZForce; } return flags; } /// /// Create a new instance of from an gpu accessor. /// /// The gpu accessor /// A new instance of public static GuestGpuAccessorHeader CreateGuestGpuAccessorCache(IGpuAccessor gpuAccessor) { return new GuestGpuAccessorHeader { ComputeLocalSizeX = gpuAccessor.QueryComputeLocalSizeX(), ComputeLocalSizeY = gpuAccessor.QueryComputeLocalSizeY(), ComputeLocalSizeZ = gpuAccessor.QueryComputeLocalSizeZ(), ComputeLocalMemorySize = gpuAccessor.QueryComputeLocalMemorySize(), ComputeSharedMemorySize = gpuAccessor.QueryComputeSharedMemorySize(), PrimitiveTopology = gpuAccessor.QueryPrimitiveTopology(), StateFlags = GetGpuStateFlags(gpuAccessor) }; } /// /// Create guest shader cache entries from the runtime contexts. /// /// The GPU memory manager in use /// The runtime contexts /// Guest shader cahe entries from the runtime contexts public static GuestShaderCacheEntry[] CreateShaderCacheEntries(MemoryManager memoryManager, ReadOnlySpan shaderContexts) { int startIndex = shaderContexts.Length > 1 ? 1 : 0; GuestShaderCacheEntry[] entries = new GuestShaderCacheEntry[shaderContexts.Length - startIndex]; for (int i = startIndex; i < shaderContexts.Length; i++) { TranslatorContext context = shaderContexts[i]; if (context == null) { continue; } TranslatorContext translatorContext2 = i == 1 ? shaderContexts[0] : null; int sizeA = translatorContext2 != null ? translatorContext2.Size : 0; byte[] code = new byte[context.Size + sizeA]; memoryManager.GetSpan(context.Address, context.Size).CopyTo(code); if (translatorContext2 != null) { memoryManager.GetSpan(translatorContext2.Address, sizeA).CopyTo(code.AsSpan().Slice(context.Size, sizeA)); } GuestGpuAccessorHeader gpuAccessorHeader = CreateGuestGpuAccessorCache(context.GpuAccessor); if (context.GpuAccessor is GpuAccessor) { gpuAccessorHeader.TextureDescriptorCount = context.TextureHandlesForCache.Count; } GuestShaderCacheEntryHeader header = new GuestShaderCacheEntryHeader(context.Stage, context.Size, sizeA, gpuAccessorHeader); GuestShaderCacheEntry entry = new GuestShaderCacheEntry(header, code); if (context.GpuAccessor is GpuAccessor gpuAccessor) { foreach (int textureHandle in context.TextureHandlesForCache) { GuestTextureDescriptor textureDescriptor = ((Image.TextureDescriptor)gpuAccessor.GetTextureDescriptor(textureHandle)).ToCache(); textureDescriptor.Handle = (uint)textureHandle; entry.TextureDescriptors.Add(textureHandle, textureDescriptor); } } entries[i - startIndex] = entry; } return entries; } /// /// Create a guest shader program. /// /// The entries composing the guest program dump /// The transform feedback descriptors in use /// The resulting guest shader program public static byte[] CreateGuestProgramDump(GuestShaderCacheEntry[] shaderCacheEntries, TransformFeedbackDescriptor[] tfd = null) { using (MemoryStream resultStream = new MemoryStream()) { BinaryWriter resultStreamWriter = new BinaryWriter(resultStream); byte transformFeedbackCount = 0; if (tfd != null) { transformFeedbackCount = (byte)tfd.Length; } // Header resultStreamWriter.WriteStruct(new GuestShaderCacheHeader((byte)shaderCacheEntries.Length, transformFeedbackCount)); // Write all entries header foreach (GuestShaderCacheEntry entry in shaderCacheEntries) { if (entry == null) { resultStreamWriter.WriteStruct(new GuestShaderCacheEntryHeader()); } else { resultStreamWriter.WriteStruct(entry.Header); } } // Finally, write all program code and all transform feedback information. resultStreamWriter.Write(ComputeGuestProgramCode(shaderCacheEntries, tfd)); return resultStream.ToArray(); } } /// /// Save temporary files not in archive. /// /// The base of the cache directory /// The archive to use /// The entries in the cache [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void EnsureArchiveUpToDate(string baseCacheDirectory, ZipArchive archive, HashSet entries) { foreach (Hash128 hash in entries) { string cacheTempFilePath = GenCacheTempFilePath(baseCacheDirectory, hash); if (File.Exists(cacheTempFilePath)) { string cacheHash = $"{hash}"; ZipArchiveEntry entry = archive.GetEntry(cacheHash); entry?.Delete(); archive.CreateEntryFromFile(cacheTempFilePath, cacheHash); File.Delete(cacheTempFilePath); } } } public static bool IsArchiveReadOnly(string archivePath) { FileInfo info = new FileInfo(archivePath); if (!info.Exists) { return false; } try { using (FileStream stream = info.Open(FileMode.Open, FileAccess.Read, FileShare.None)) { return false; } } catch (IOException) { return true; } } } }