using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using Ryujinx.Common; using Ryujinx.Common.Logging; using Ryujinx.HLE.HOS.Kernel.Threading; using Ryujinx.HLE.HOS.Services.Hid.Types; using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Common; using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad; namespace Ryujinx.HLE.HOS.Services.Hid { public class NpadDevices : BaseDevice { private const int NoMatchNotifyFrequencyMs = 2000; private int _activeCount; private long _lastNotifyTimestamp; public const int MaxControllers = 9; // Players 1-8 and Handheld private ControllerType[] _configuredTypes; private KEvent[] _styleSetUpdateEvents; private bool[] _supportedPlayers; internal NpadJoyHoldType JoyHold { get; set; } internal bool SixAxisActive = false; // TODO: link to hidserver when implemented internal ControllerType SupportedStyleSets { get; set; } public NpadDevices(Switch device, bool active = true) : base(device, active) { _configuredTypes = new ControllerType[MaxControllers]; SupportedStyleSets = ControllerType.Handheld | ControllerType.JoyconPair | ControllerType.JoyconLeft | ControllerType.JoyconRight | ControllerType.ProController; _supportedPlayers = new bool[MaxControllers]; _supportedPlayers.AsSpan().Fill(true); _styleSetUpdateEvents = new KEvent[MaxControllers]; for (int i = 0; i < _styleSetUpdateEvents.Length; ++i) { _styleSetUpdateEvents[i] = new KEvent(_device.System.KernelContext); } _activeCount = 0; JoyHold = NpadJoyHoldType.Vertical; } internal ref KEvent GetStyleSetUpdateEvent(PlayerIndex player) { return ref _styleSetUpdateEvents[(int)player]; } internal void ClearSupportedPlayers() { _supportedPlayers.AsSpan().Clear(); } internal void SetSupportedPlayer(PlayerIndex player, bool supported = true) { _supportedPlayers[(int)player] = supported; } internal IEnumerable GetSupportedPlayers() { for (int i = 0; i < _supportedPlayers.Length; ++i) { if (_supportedPlayers[i]) { yield return (PlayerIndex)i; } } } public bool Validate(int playerMin, int playerMax, ControllerType acceptedTypes, out int configuredCount, out PlayerIndex primaryIndex) { primaryIndex = PlayerIndex.Unknown; configuredCount = 0; for (int i = 0; i < MaxControllers; ++i) { ControllerType npad = _configuredTypes[i]; if (npad == ControllerType.Handheld && _device.System.State.DockedMode) { continue; } ControllerType currentType = (ControllerType)_device.Hid.SharedMemory.Npads[i].InternalState.StyleSet; if (currentType != ControllerType.None && (npad & acceptedTypes) != 0 && _supportedPlayers[i]) { configuredCount++; if (primaryIndex == PlayerIndex.Unknown) { primaryIndex = (PlayerIndex)i; } } } if (configuredCount < playerMin || configuredCount > playerMax || primaryIndex == PlayerIndex.Unknown) { return false; } return true; } public void Configure(params ControllerConfig[] configs) { _configuredTypes = new ControllerType[MaxControllers]; for (int i = 0; i < configs.Length; ++i) { PlayerIndex player = configs[i].Player; ControllerType controllerType = configs[i].Type; if (player > PlayerIndex.Handheld) { throw new ArgumentOutOfRangeException("Player must be Player1-8 or Handheld"); } if (controllerType == ControllerType.Handheld) { player = PlayerIndex.Handheld; } _configuredTypes[(int)player] = controllerType; Logger.Info?.Print(LogClass.Hid, $"Configured Controller {controllerType} to {player}"); } } public void Update(IList states) { Remap(); Span updated = stackalloc bool[10]; // Update configured inputs for (int i = 0; i < states.Count; ++i) { GamepadInput state = states[i]; updated[(int)state.PlayerId] = true; UpdateInput(state); } for (int i = 0; i < updated.Length; i++) { if (!updated[i]) { UpdateDisconnectedInput((PlayerIndex)i); } } } private void Remap() { // Remap/Init if necessary for (int i = 0; i < MaxControllers; ++i) { ControllerType config = _configuredTypes[i]; // Remove Handheld config when Docked if (config == ControllerType.Handheld && _device.System.State.DockedMode) { config = ControllerType.None; } // Auto-remap ProController and JoyconPair if (config == ControllerType.JoyconPair && (SupportedStyleSets & ControllerType.JoyconPair) == 0 && (SupportedStyleSets & ControllerType.ProController) != 0) { config = ControllerType.ProController; } else if (config == ControllerType.ProController && (SupportedStyleSets & ControllerType.ProController) == 0 && (SupportedStyleSets & ControllerType.JoyconPair) != 0) { config = ControllerType.JoyconPair; } // Check StyleSet and PlayerSet if ((config & SupportedStyleSets) == 0 || !_supportedPlayers[i]) { config = ControllerType.None; } SetupNpad((PlayerIndex)i, config); } if (_activeCount == 0 && PerformanceCounter.ElapsedMilliseconds > _lastNotifyTimestamp + NoMatchNotifyFrequencyMs) { Logger.Warning?.Print(LogClass.Hid, $"No matching controllers found. Application requests '{SupportedStyleSets}' on '{string.Join(", ", GetSupportedPlayers())}'"); _lastNotifyTimestamp = PerformanceCounter.ElapsedMilliseconds; } } private void SetupNpad(PlayerIndex player, ControllerType type) { ref NpadInternalState controller = ref _device.Hid.SharedMemory.Npads[(int)player].InternalState; ControllerType oldType = (ControllerType)controller.StyleSet; if (oldType == type) { return; // Already configured } controller = NpadInternalState.Create(); // Reset it if (type == ControllerType.None) { _styleSetUpdateEvents[(int)player].ReadableEvent.Signal(); // Signal disconnect _activeCount--; Logger.Info?.Print(LogClass.Hid, $"Disconnected Controller {oldType} from {player}"); return; } // TODO: Allow customizing colors at config controller.JoyAssignmentMode = NpadJoyAssignmentMode.Dual; controller.FullKeyColor.FullKeyBody = (uint)NpadColor.BodyGray; controller.FullKeyColor.FullKeyButtons = (uint)NpadColor.ButtonGray; controller.JoyColor.LeftBody = (uint)NpadColor.BodyNeonBlue; controller.JoyColor.LeftButtons = (uint)NpadColor.ButtonGray; controller.JoyColor.RightBody = (uint)NpadColor.BodyNeonRed; controller.JoyColor.RightButtons = (uint)NpadColor.ButtonGray; controller.SystemProperties = NpadSystemProperties.IsPoweredJoyDual | NpadSystemProperties.IsPoweredJoyLeft | NpadSystemProperties.IsPoweredJoyRight; controller.BatteryLevelJoyDual = NpadBatteryLevel.Percent100; controller.BatteryLevelJoyLeft = NpadBatteryLevel.Percent100; controller.BatteryLevelJoyRight = NpadBatteryLevel.Percent100; switch (type) { case ControllerType.ProController: controller.StyleSet = NpadStyleTag.FullKey; controller.DeviceType = DeviceType.FullKey; controller.SystemProperties |= NpadSystemProperties.IsAbxyButtonOriented | NpadSystemProperties.IsPlusAvailable | NpadSystemProperties.IsMinusAvailable; break; case ControllerType.Handheld: controller.StyleSet = NpadStyleTag.Handheld; controller.DeviceType = DeviceType.HandheldLeft | DeviceType.HandheldRight; controller.SystemProperties |= NpadSystemProperties.IsAbxyButtonOriented | NpadSystemProperties.IsPlusAvailable | NpadSystemProperties.IsMinusAvailable; break; case ControllerType.JoyconPair: controller.StyleSet = NpadStyleTag.JoyDual; controller.DeviceType = DeviceType.JoyLeft | DeviceType.JoyRight; controller.SystemProperties |= NpadSystemProperties.IsAbxyButtonOriented | NpadSystemProperties.IsPlusAvailable | NpadSystemProperties.IsMinusAvailable; break; case ControllerType.JoyconLeft: controller.StyleSet = NpadStyleTag.JoyLeft; controller.JoyAssignmentMode = NpadJoyAssignmentMode.Single; controller.DeviceType = DeviceType.JoyLeft; controller.SystemProperties |= NpadSystemProperties.IsSlSrButtonOriented | NpadSystemProperties.IsMinusAvailable; break; case ControllerType.JoyconRight: controller.StyleSet = NpadStyleTag.JoyRight; controller.JoyAssignmentMode = NpadJoyAssignmentMode.Single; controller.DeviceType = DeviceType.JoyRight; controller.SystemProperties |= NpadSystemProperties.IsSlSrButtonOriented | NpadSystemProperties.IsPlusAvailable; break; case ControllerType.Pokeball: controller.StyleSet = NpadStyleTag.Palma; controller.DeviceType = DeviceType.Palma; break; } _styleSetUpdateEvents[(int)player].ReadableEvent.Signal(); _activeCount++; Logger.Info?.Print(LogClass.Hid, $"Connected Controller {type} to {player}"); } private ref RingLifo GetCommonStateLifo(ref NpadInternalState npad) { switch (npad.StyleSet) { case NpadStyleTag.FullKey: return ref npad.FullKey; case NpadStyleTag.Handheld: return ref npad.Handheld; case NpadStyleTag.JoyDual: return ref npad.JoyDual; case NpadStyleTag.JoyLeft: return ref npad.JoyLeft; case NpadStyleTag.JoyRight: return ref npad.JoyRight; case NpadStyleTag.Palma: return ref npad.Palma; default: return ref npad.SystemExt; } } private void UpdateUnusedInputIfNotEqual(ref RingLifo currentlyUsed, ref RingLifo possiblyUnused) { bool isEquals; unsafe { var aPointer = Unsafe.AsPointer(ref currentlyUsed); var bPointer = Unsafe.AsPointer(ref possiblyUnused); isEquals = aPointer == bPointer; } if (!isEquals) { NpadCommonState newState = new NpadCommonState(); WriteNewInputEntry(ref possiblyUnused, ref newState); } } private void WriteNewInputEntry(ref RingLifo lifo, ref NpadCommonState state) { ref NpadCommonState previousEntry = ref lifo.GetCurrentEntryRef(); state.SamplingNumber = previousEntry.SamplingNumber + 1; lifo.Write(ref state); } private void UpdateUnusedSixInputIfNotEqual(ref RingLifo currentlyUsed, ref RingLifo possiblyUnused) { bool isEquals; unsafe { var aPointer = Unsafe.AsPointer(ref currentlyUsed); var bPointer = Unsafe.AsPointer(ref possiblyUnused); isEquals = aPointer == bPointer; } if (!isEquals) { SixAxisSensorState newState = new SixAxisSensorState(); WriteNewSixInputEntry(ref possiblyUnused, ref newState); } } private void WriteNewSixInputEntry(ref RingLifo lifo, ref SixAxisSensorState state) { ref SixAxisSensorState previousEntry = ref lifo.GetCurrentEntryRef(); state.SamplingNumber = previousEntry.SamplingNumber + 1; lifo.Write(ref state); } private void UpdateInput(GamepadInput state) { if (state.PlayerId == PlayerIndex.Unknown) { return; } ref NpadInternalState currentNpad = ref _device.Hid.SharedMemory.Npads[(int)state.PlayerId].InternalState; if (currentNpad.StyleSet == NpadStyleTag.None) { return; } ref RingLifo lifo = ref GetCommonStateLifo(ref currentNpad); NpadCommonState newState = new NpadCommonState { Buttons = (NpadButton)state.Buttons, AnalogStickL = new AnalogStickState { X = state.LStick.Dx, Y = state.LStick.Dy, }, AnalogStickR = new AnalogStickState { X = state.RStick.Dx, Y = state.RStick.Dy, } }; newState.Attributes = NpadAttribute.IsConnected; switch (currentNpad.StyleSet) { case NpadStyleTag.Handheld: case NpadStyleTag.FullKey: newState.Attributes |= NpadAttribute.IsWired; break; case NpadStyleTag.JoyDual: newState.Attributes |= NpadAttribute.IsLeftConnected | NpadAttribute.IsRightConnected; break; case NpadStyleTag.JoyLeft: newState.Attributes |= NpadAttribute.IsLeftConnected; break; case NpadStyleTag.JoyRight: newState.Attributes |= NpadAttribute.IsRightConnected; break; } WriteNewInputEntry(ref lifo, ref newState); // Mirror data to Default layout just in case if (!currentNpad.StyleSet.HasFlag(NpadStyleTag.SystemExt)) { WriteNewInputEntry(ref currentNpad.SystemExt, ref newState); } UpdateUnusedInputIfNotEqual(ref lifo, ref currentNpad.FullKey); UpdateUnusedInputIfNotEqual(ref lifo, ref currentNpad.Handheld); UpdateUnusedInputIfNotEqual(ref lifo, ref currentNpad.JoyDual); UpdateUnusedInputIfNotEqual(ref lifo, ref currentNpad.JoyLeft); UpdateUnusedInputIfNotEqual(ref lifo, ref currentNpad.JoyRight); UpdateUnusedInputIfNotEqual(ref lifo, ref currentNpad.Palma); } private void UpdateDisconnectedInput(PlayerIndex index) { ref NpadInternalState currentNpad = ref _device.Hid.SharedMemory.Npads[(int)index].InternalState; NpadCommonState newState = new NpadCommonState(); WriteNewInputEntry(ref currentNpad.FullKey, ref newState); WriteNewInputEntry(ref currentNpad.Handheld, ref newState); WriteNewInputEntry(ref currentNpad.JoyDual, ref newState); WriteNewInputEntry(ref currentNpad.JoyLeft, ref newState); WriteNewInputEntry(ref currentNpad.JoyRight, ref newState); WriteNewInputEntry(ref currentNpad.Palma, ref newState); } public void UpdateSixAxis(IList states) { Span updated = stackalloc bool[10]; for (int i = 0; i < states.Count; ++i) { updated[(int)states[i].PlayerId] = true; if (SetSixAxisState(states[i])) { i++; if (i >= states.Count) { return; } SetSixAxisState(states[i], true); } } for (int i = 0; i < updated.Length; i++) { if (!updated[i]) { UpdateDisconnectedInputSixAxis((PlayerIndex)i); } } } private ref RingLifo GetSixAxisSensorLifo(ref NpadInternalState npad, bool isRightPair) { switch (npad.StyleSet) { case NpadStyleTag.FullKey: return ref npad.FullKeySixAxisSensor; case NpadStyleTag.Handheld: return ref npad.HandheldSixAxisSensor; case NpadStyleTag.JoyDual: if (isRightPair) { return ref npad.JoyDualRightSixAxisSensor; } else { return ref npad.JoyDualSixAxisSensor; } case NpadStyleTag.JoyLeft: return ref npad.JoyLeftSixAxisSensor; case NpadStyleTag.JoyRight: return ref npad.JoyRightSixAxisSensor; default: throw new NotImplementedException($"{npad.StyleSet}"); } } private bool SetSixAxisState(SixAxisInput state, bool isRightPair = false) { if (state.PlayerId == PlayerIndex.Unknown) { return false; } ref NpadInternalState currentNpad = ref _device.Hid.SharedMemory.Npads[(int)state.PlayerId].InternalState; if (currentNpad.StyleSet == NpadStyleTag.None) { return false; } HidVector accel = new HidVector() { X = state.Accelerometer.X, Y = state.Accelerometer.Y, Z = state.Accelerometer.Z }; HidVector gyro = new HidVector() { X = state.Gyroscope.X, Y = state.Gyroscope.Y, Z = state.Gyroscope.Z }; HidVector rotation = new HidVector() { X = state.Rotation.X, Y = state.Rotation.Y, Z = state.Rotation.Z }; SixAxisSensorState newState = new SixAxisSensorState { Acceleration = accel, AngularVelocity = gyro, Angle = rotation, Attributes = SixAxisSensorAttribute.IsConnected }; state.Orientation.AsSpan().CopyTo(newState.Direction.ToSpan()); ref RingLifo lifo = ref GetSixAxisSensorLifo(ref currentNpad, isRightPair); WriteNewSixInputEntry(ref lifo, ref newState); bool needUpdateRight = currentNpad.StyleSet == NpadStyleTag.JoyDual && !isRightPair; if (!isRightPair) { UpdateUnusedSixInputIfNotEqual(ref lifo, ref currentNpad.FullKeySixAxisSensor); UpdateUnusedSixInputIfNotEqual(ref lifo, ref currentNpad.HandheldSixAxisSensor); UpdateUnusedSixInputIfNotEqual(ref lifo, ref currentNpad.JoyDualSixAxisSensor); UpdateUnusedSixInputIfNotEqual(ref lifo, ref currentNpad.JoyLeftSixAxisSensor); UpdateUnusedSixInputIfNotEqual(ref lifo, ref currentNpad.JoyRightSixAxisSensor); } if (!needUpdateRight) { SixAxisSensorState emptyState = new SixAxisSensorState(); emptyState.Attributes = SixAxisSensorAttribute.IsConnected; WriteNewSixInputEntry(ref currentNpad.JoyDualRightSixAxisSensor, ref emptyState); } return needUpdateRight; } private void UpdateDisconnectedInputSixAxis(PlayerIndex index) { ref NpadInternalState currentNpad = ref _device.Hid.SharedMemory.Npads[(int)index].InternalState; SixAxisSensorState newState = new SixAxisSensorState(); newState.Attributes = SixAxisSensorAttribute.IsConnected; WriteNewSixInputEntry(ref currentNpad.FullKeySixAxisSensor, ref newState); WriteNewSixInputEntry(ref currentNpad.HandheldSixAxisSensor, ref newState); WriteNewSixInputEntry(ref currentNpad.JoyDualSixAxisSensor, ref newState); WriteNewSixInputEntry(ref currentNpad.JoyDualRightSixAxisSensor, ref newState); WriteNewSixInputEntry(ref currentNpad.JoyLeftSixAxisSensor, ref newState); WriteNewSixInputEntry(ref currentNpad.JoyRightSixAxisSensor, ref newState); } } }