using OpenTK.Graphics.OpenGL; using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Shader; namespace Ryujinx.Graphics.OpenGL { public class Renderer : IRenderer { public IPipeline Pipeline { get; } private readonly Counters _counters; private readonly Window _window; public IWindow Window => _window; internal TextureCopy TextureCopy { get; } public Renderer() { Pipeline = new Pipeline(); _counters = new Counters(); _window = new Window(); TextureCopy = new TextureCopy(); } public IShader CompileShader(ShaderProgram shader) { return new Shader(shader); } public IBuffer CreateBuffer(int size) { return new Buffer(size); } public IProgram CreateProgram(IShader[] shaders) { return new Program(shaders); } public ISampler CreateSampler(SamplerCreateInfo info) { return new Sampler(info); } public ITexture CreateTexture(TextureCreateInfo info) { return new TextureStorage(this, info).CreateDefaultView(); } public void FlushPipelines() { GL.Finish(); } public Capabilities GetCapabilities() { return new Capabilities( HwCapabilities.SupportsAstcCompression, HwCapabilities.SupportsNonConstantTextureOffset, HwCapabilities.MaximumViewportDimensions, HwCapabilities.MaximumComputeSharedMemorySize, HwCapabilities.StorageBufferOffsetAlignment); } public ulong GetCounter(CounterType type) { return _counters.GetCounter(type); } public void InitializeCounters() { _counters.Initialize(); } public void ResetCounter(CounterType type) { _counters.ResetCounter(type); } } }