namespace Ryujinx.Common { public static class BitUtils { public static int AlignUp(int Value, int Size) { return (Value + (Size - 1)) & -Size; } public static ulong AlignUp(ulong Value, int Size) { return (ulong)AlignUp((long)Value, Size); } public static long AlignUp(long Value, int Size) { return (Value + (Size - 1)) & -(long)Size; } public static int AlignDown(int Value, int Size) { return Value & -Size; } public static ulong AlignDown(ulong Value, int Size) { return (ulong)AlignDown((long)Value, Size); } public static long AlignDown(long Value, int Size) { return Value & -(long)Size; } public static ulong DivRoundUp(ulong Value, uint Dividend) { return (Value + Dividend - 1) / Dividend; } public static long DivRoundUp(long Value, int Dividend) { return (Value + Dividend - 1) / Dividend; } public static bool IsPowerOfTwo32(int Value) { return Value != 0 && (Value & (Value - 1)) == 0; } public static bool IsPowerOfTwo64(long Value) { return Value != 0 && (Value & (Value - 1)) == 0; } public static int CountLeadingZeros32(int Value) { return (int)CountLeadingZeros((ulong)Value, 32); } public static int CountLeadingZeros64(long Value) { return (int)CountLeadingZeros((ulong)Value, 64); } private static readonly byte[] ClzNibbleTbl = { 4, 3, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 }; private static ulong CountLeadingZeros(ulong Value, int Size) // Size is 8, 16, 32 or 64 (SIMD&FP or Base Inst.). { if (Value == 0ul) { return (ulong)Size; } int NibbleIdx = Size; int PreCount, Count = 0; do { NibbleIdx -= 4; PreCount = ClzNibbleTbl[(Value >> NibbleIdx) & 0b1111]; Count += PreCount; } while (PreCount == 4); return (ulong)Count; } public static long ReverseBits64(long Value) { return (long)ReverseBits64((ulong)Value); } private static ulong ReverseBits64(ulong Value) { Value = ((Value & 0xaaaaaaaaaaaaaaaa) >> 1 ) | ((Value & 0x5555555555555555) << 1 ); Value = ((Value & 0xcccccccccccccccc) >> 2 ) | ((Value & 0x3333333333333333) << 2 ); Value = ((Value & 0xf0f0f0f0f0f0f0f0) >> 4 ) | ((Value & 0x0f0f0f0f0f0f0f0f) << 4 ); Value = ((Value & 0xff00ff00ff00ff00) >> 8 ) | ((Value & 0x00ff00ff00ff00ff) << 8 ); Value = ((Value & 0xffff0000ffff0000) >> 16) | ((Value & 0x0000ffff0000ffff) << 16); return (Value >> 32) | (Value << 32); } } }