using System; using System.Collections; namespace Ryujinx.Graphics.Texture.Astc { public class BitArrayStream { public BitArray BitsArray; public int Position { get; private set; } public BitArrayStream(BitArray bitArray) { BitsArray = bitArray; Position = 0; } public short ReadBits(int length) { int retValue = 0; for (int i = Position; i < Position + length; i++) { if (BitsArray[i]) { retValue |= 1 << (i - Position); } } Position += length; return (short)retValue; } public int ReadBits(int start, int end) { int retValue = 0; for (int i = start; i <= end; i++) { if (BitsArray[i]) { retValue |= 1 << (i - start); } } return retValue; } public int ReadBit(int index) { return Convert.ToInt32(BitsArray[index]); } public void WriteBits(int value, int length) { for (int i = Position; i < Position + length; i++) { BitsArray[i] = ((value >> (i - Position)) & 1) != 0; } Position += length; } public byte[] ToByteArray() { byte[] retArray = new byte[(BitsArray.Length + 7) / 8]; BitsArray.CopyTo(retArray, 0); return retArray; } public static int Replicate(int value, int numberBits, int toBit) { if (numberBits == 0) return 0; if (toBit == 0) return 0; int tempValue = value & ((1 << numberBits) - 1); int retValue = tempValue; int resLength = numberBits; while (resLength < toBit) { int comp = 0; if (numberBits > toBit - resLength) { int newShift = toBit - resLength; comp = numberBits - newShift; numberBits = newShift; } retValue <<= numberBits; retValue |= tempValue >> comp; resLength += numberBits; } return retValue; } public static int PopCnt(int number) { int counter; for (counter = 0; number != 0; counter++) { number &= number - 1; } return counter; } public static void Swap(ref T lhs, ref T rhs) { T temp = lhs; lhs = rhs; rhs = temp; } // Transfers a bit as described in C.2.14 public static void BitTransferSigned(ref int a, ref int b) { b >>= 1; b |= a & 0x80; a >>= 1; a &= 0x3F; if ((a & 0x20) != 0) a -= 0x40; } } }