using System; using System.IO; namespace Ryujinx.Core { class VirtualFs : IDisposable { private const string BasePath = "Fs"; private const string SavesPath = "Saves"; private const string SdCardPath = "SdCard"; public Stream RomFs { get; private set; } public void LoadRomFs(string FileName) { RomFs = new FileStream(FileName, FileMode.Open, FileAccess.Read); } public string GetFullPath(string BasePath, string FileName) { if (FileName.StartsWith('/')) { FileName = FileName.Substring(1); } string FullPath = Path.GetFullPath(Path.Combine(BasePath, FileName)); if (!FullPath.StartsWith(GetBasePath())) { return null; } return FullPath; } public string GetSdCardPath() => MakeDirAndGetFullPath(SdCardPath); public string GetGameSavesPath() => MakeDirAndGetFullPath(SavesPath); private static string MakeDirAndGetFullPath(string Dir) { string FullPath = Path.Combine(GetBasePath(), Dir); if (!Directory.Exists(FullPath)) { Directory.CreateDirectory(FullPath); } return FullPath; } public static string GetBasePath() { return Path.Combine(Directory.GetCurrentDirectory(), BasePath); } public void Dispose() { Dispose(true); } protected virtual void Dispose(bool disposing) { if (disposing) { RomFs?.Dispose(); } } } }