using Ryujinx.Graphics.GAL; using Silk.NET.Vulkan; using System; using System.Collections.Generic; using System.Collections.ObjectModel; namespace Ryujinx.Graphics.Vulkan { class PipelineLayoutCacheEntry { // Those were adjusted based on current descriptor usage and the descriptor counts usually used on pipeline layouts. // It might be a good idea to tweak them again if those change, or maybe find a way to calculate an optimal value dynamically. private const uint DefaultUniformBufferPoolCapacity = 19 * DescriptorSetManager.MaxSets; private const uint DefaultStorageBufferPoolCapacity = 16 * DescriptorSetManager.MaxSets; private const uint DefaultTexturePoolCapacity = 128 * DescriptorSetManager.MaxSets; private const uint DefaultImagePoolCapacity = 8 * DescriptorSetManager.MaxSets; private const int MaxPoolSizesPerSet = 2; private readonly VulkanRenderer _gd; private readonly Device _device; public DescriptorSetLayout[] DescriptorSetLayouts { get; } public PipelineLayout PipelineLayout { get; } private readonly int[] _consumedDescriptorsPerSet; private readonly List>[][] _dsCache; private List>[] _currentDsCache; private readonly int[] _dsCacheCursor; private int _dsLastCbIndex; private int _dsLastSubmissionCount; private PipelineLayoutCacheEntry(VulkanRenderer gd, Device device, int setsCount) { _gd = gd; _device = device; _dsCache = new List>[CommandBufferPool.MaxCommandBuffers][]; for (int i = 0; i < CommandBufferPool.MaxCommandBuffers; i++) { _dsCache[i] = new List>[setsCount]; for (int j = 0; j < _dsCache[i].Length; j++) { _dsCache[i][j] = new List>(); } } _dsCacheCursor = new int[setsCount]; } public PipelineLayoutCacheEntry( VulkanRenderer gd, Device device, ReadOnlyCollection setDescriptors, bool usePushDescriptors) : this(gd, device, setDescriptors.Count) { (DescriptorSetLayouts, PipelineLayout) = PipelineLayoutFactory.Create(gd, device, setDescriptors, usePushDescriptors); _consumedDescriptorsPerSet = new int[setDescriptors.Count]; for (int setIndex = 0; setIndex < setDescriptors.Count; setIndex++) { int count = 0; foreach (var descriptor in setDescriptors[setIndex].Descriptors) { count += descriptor.Count; } _consumedDescriptorsPerSet[setIndex] = count; } } public void UpdateCommandBufferIndex(int commandBufferIndex) { int submissionCount = _gd.CommandBufferPool.GetSubmissionCount(commandBufferIndex); if (_dsLastCbIndex != commandBufferIndex || _dsLastSubmissionCount != submissionCount) { _dsLastCbIndex = commandBufferIndex; _dsLastSubmissionCount = submissionCount; Array.Clear(_dsCacheCursor); } _currentDsCache = _dsCache[commandBufferIndex]; } public Auto GetNewDescriptorSetCollection(int setIndex, out bool isNew) { var list = _currentDsCache[setIndex]; int index = _dsCacheCursor[setIndex]++; if (index == list.Count) { Span poolSizes = stackalloc DescriptorPoolSize[MaxPoolSizesPerSet]; poolSizes = GetDescriptorPoolSizes(poolSizes, setIndex); int consumedDescriptors = _consumedDescriptorsPerSet[setIndex]; var dsc = _gd.DescriptorSetManager.AllocateDescriptorSet( _gd.Api, DescriptorSetLayouts[setIndex], poolSizes, setIndex, consumedDescriptors, false); list.Add(dsc); isNew = true; return dsc; } isNew = false; return list[index]; } private static Span GetDescriptorPoolSizes(Span output, int setIndex) { int count = 1; switch (setIndex) { case PipelineBase.UniformSetIndex: output[0] = new(DescriptorType.UniformBuffer, DefaultUniformBufferPoolCapacity); break; case PipelineBase.StorageSetIndex: output[0] = new(DescriptorType.StorageBuffer, DefaultStorageBufferPoolCapacity); break; case PipelineBase.TextureSetIndex: output[0] = new(DescriptorType.CombinedImageSampler, DefaultTexturePoolCapacity); output[1] = new(DescriptorType.UniformTexelBuffer, DefaultTexturePoolCapacity); count = 2; break; case PipelineBase.ImageSetIndex: output[0] = new(DescriptorType.StorageImage, DefaultImagePoolCapacity); output[1] = new(DescriptorType.StorageTexelBuffer, DefaultImagePoolCapacity); count = 2; break; } return output[..count]; } protected virtual unsafe void Dispose(bool disposing) { if (disposing) { for (int i = 0; i < _dsCache.Length; i++) { for (int j = 0; j < _dsCache[i].Length; j++) { for (int k = 0; k < _dsCache[i][j].Count; k++) { _dsCache[i][j][k].Dispose(); } _dsCache[i][j].Clear(); } } _gd.Api.DestroyPipelineLayout(_device, PipelineLayout, null); for (int i = 0; i < DescriptorSetLayouts.Length; i++) { _gd.Api.DestroyDescriptorSetLayout(_device, DescriptorSetLayouts[i], null); } } } public void Dispose() { Dispose(true); } } }