namespace Ryujinx.Graphics.Gpu
{
///
/// Shadow RAM Control setting.
///
enum ShadowRamControl
{
///
/// Track data writes and store them on shadow RAM.
///
Track = 0,
///
/// Track data writes and store them on shadow RAM, with filtering.
///
TrackWithFilter = 1,
///
/// Writes data directly without storing on shadow RAM.
///
Passthrough = 2,
///
/// Ignore data being written and replace with data on shadow RAM instead.
///
Replay = 3
}
}