Ryujinx/ChocolArm64/Decoders/Block.cs
Alex Barney 9cb57fb4bb Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
2018-10-30 22:43:02 -03:00

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C#

using System.Collections.Generic;
namespace ChocolArm64.Decoders
{
class Block
{
public long Position { get; set; }
public long EndPosition { get; set; }
public Block Next { get; set; }
public Block Branch { get; set; }
public List<OpCode64> OpCodes { get; private set; }
public Block()
{
OpCodes = new List<OpCode64>();
}
public Block(long position) : this()
{
Position = position;
}
public OpCode64 GetLastOp()
{
if (OpCodes.Count > 0)
{
return OpCodes[OpCodes.Count - 1];
}
return null;
}
}
}