Ryujinx/Ryujinx.Graphics/NvGpuEngine.cs
gdkchan d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
* (Re)Implement format reinterpretation, other changes

* Implement writeback to guest memory, some refactoring

* More refactoring, implement reinterpretation the old way again

* Clean up

* Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes

* nit: Formatting

* Address PR feedback
2018-09-18 01:30:35 -03:00

11 lines
192 B
C#

namespace Ryujinx.Graphics
{
enum NvGpuEngine
{
_2d = 0x902d,
_3d = 0xb197,
Compute = 0xb1c0,
P2mf = 0xa140,
M2mf = 0xb0b5
}
}