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* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using ChocolArm64.Memory;
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using Ryujinx.Graphics.Gal;
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using Ryujinx.Graphics.Memory;
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namespace Ryujinx.Graphics.Texture
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{
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static class TextureHelper
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{
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public static ISwizzle GetSwizzle(GalImage Image)
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{
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int BlockWidth = ImageUtils.GetBlockWidth (Image.Format);
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int BytesPerPixel = ImageUtils.GetBytesPerPixel(Image.Format);
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int Width = (Image.Width + (BlockWidth - 1)) / BlockWidth;
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if (Image.Layout == GalMemoryLayout.BlockLinear)
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{
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int AlignMask = Image.TileWidth * (64 / BytesPerPixel) - 1;
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Width = (Width + AlignMask) & ~AlignMask;
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return new BlockLinearSwizzle(Width, BytesPerPixel, Image.GobBlockHeight);
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}
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else
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{
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return new LinearSwizzle(Image.Pitch, BytesPerPixel);
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}
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}
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public static (MemoryManager Memory, long Position) GetMemoryAndPosition(
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IMemory Memory,
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long Position)
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{
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if (Memory is NvGpuVmm Vmm)
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{
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return (Vmm.Memory, Vmm.GetPhysicalAddress(Position));
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}
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return ((MemoryManager)Memory, Position);
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}
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}
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}
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