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* Pass CbufSlot when getting info from the texture descriptor Fixes some issues with bindless textures, when CbufSlot is not equal to the current TextureBufferIndex. Specifically fixes a random chance of full screen colour flickering in Super Mario Party. * Apply suggestions from code review Oops Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com> |
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BindlessElimination.cs | ||
BindlessToIndexed.cs | ||
BranchElimination.cs | ||
ConstantFolding.cs | ||
GlobalToStorage.cs | ||
HalfConversion.cs | ||
Optimizer.cs | ||
Simplification.cs | ||
Utils.cs |