Ryujinx/Ryujinx.Graphics.Shader
riperiperi 052deebf26
Another workaround for NVIDIA driver 496.13 shader bug (#2750)
* Another workaround for NVIDIA driver 496.13 shader bug

This might work better than the other one. Give this a test to see if it fixes/doesn't fix issues with the other one.

The problem seems to be when any variable assignment happens with a negation. `temp_1 = -temp_0;` seems to trigger weird behaviour, but `temp_1 = 0.0 - temp_0;` does not. This also might to extend towards integer types?

* Update cache version

* Add disclaimer comment

* Wording
2021-10-18 20:04:06 -03:00
..
CodeGen/Glsl Another workaround for NVIDIA driver 496.13 shader bug (#2750) 2021-10-18 20:04:06 -03:00
Decoders Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
Instructions Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
IntermediateRepresentation Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
StructuredIr Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
Translation Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
BufferDescriptor.cs Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 2021-01-17 17:08:06 -03:00
BufferUsageFlags.cs Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 2021-01-17 17:08:06 -03:00
Constants.cs Initial support for shader attribute indexing (#2546) 2021-08-27 01:44:47 +02:00
IGpuAccessor.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
InputTopology.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
OutputTopology.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj Add support for shader atomic min/max (S32) (#1948) 2021-01-26 17:38:33 +11:00
SamplerType.cs Avoid sampler conflicts on bindless samplers with the same name (#1642) 2020-10-28 21:20:43 +01:00
ShaderProgram.cs shadertools: Prepare for new target Languages and APIs (#2465) 2021-07-18 12:49:39 +02:00
ShaderProgramInfo.cs Only make render target 2D textures layered if needed (#2646) 2021-09-29 01:55:12 +02:00
ShaderStage.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
SupportBuffer.cs Ensure render scale is initialized to 1 on the backend (#2543) 2021-08-11 19:44:41 -03:00
TessPatchType.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
TessSpacing.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
TextureDescriptor.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
TextureFormat.cs Implement SULD shader instruction (#1117) 2020-04-22 09:35:28 +10:00
TextureHandle.cs Extend bindless elimination to work with masked and shifted handles (#2727) 2021-10-17 17:28:18 -03:00
TextureUsageFlags.cs Improve Buffer Textures and flush Image Stores (#2088) 2021-03-08 18:43:39 -03:00