Ryujinx/Ryujinx.HLE/Utilities/EndianSwap.cs
gdkchan 521751795a
Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService

* Remove some unneeded usings

* Remove the Ryujinx.HLE.OsHle.Handles namespace

* Remove hbmenu automatic load on process exit

* Rename Ns to Device, rename Os to System, rename SystemState to State

* Move Exceptions and Utilities out of OsHle

* Rename OsHle to HOS

* Rename OsHle folder to HOS

* IManagerDisplayService and ISystemDisplayService style fixes

* BsdError shouldn't be public

* Add a empty new line before using static

* Remove unused file

* Some style fixes on NPDM

* Exit gracefully when the application is closed

* Code style fixes on IGeneralService

* Add 0x prefix on values printed as hex

* Small improvements on finalization code

* Move ProcessId and ThreadId out of AThreadState

* Rename VFs to FileSystem

* FsAccessHeader shouldn't be public. Also fix file names casing

* More case changes on NPDM

* Remove unused files

* Move using to the correct place on NPDM

* Use properties on KernelAccessControlMmio

* Address PR feedback
2018-08-16 20:47:36 -03:00

17 lines
515 B
C#

namespace Ryujinx.HLE.Utilities
{
static class EndianSwap
{
public static short Swap16(short Value) => (short)(((Value >> 8) & 0xff) | (Value << 8));
public static int Swap32(int Value)
{
uint UintVal = (uint)Value;
return (int)(((UintVal >> 24) & 0x000000ff) |
((UintVal >> 8) & 0x0000ff00) |
((UintVal << 8) & 0x00ff0000) |
((UintVal << 24) & 0xff000000));
}
}
}