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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
19 lines
576 B
C#
19 lines
576 B
C#
using ARMeilleure.State;
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namespace ARMeilleure.Decoders
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{
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class OpCode32AluUx : OpCode32AluReg, IOpCode32AluUx
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{
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public int Rotate { get; }
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public int RotateBits => Rotate * 8;
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public bool Add => Rn != RegisterAlias.Aarch32Pc;
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32AluUx(inst, address, opCode);
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public OpCode32AluUx(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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Rotate = (opCode >> 10) & 0x3;
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}
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}
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}
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